Joshua Boggs

Joshua Boggs

@jboggsie.bsky.social

Game Director & Designer making the hardboiled https://stealth.game @sleightofhand.game × Made Kojima's GOTY『 FRAMED 』 × Proud Dad / multi-award winning cliché × He/Him

1K followers614 following127 posts

Joshua Boggs reposted

The fact that Tim, even when he was much younger, rebellious, and eager, could already not feel sadness for a beacon of game design & development innovation and creativity going under when he could back smugness with "economically realistic" explains so much of why Epic is where it is right now.

Sinnoware 🔶 232.778@sinnoware.bsky.social

Tim Sweeny's comment on the closure of Looking Glass Studios.

Joshua Boggs reposted

absolutely disgusting to shamelessly gloat about vibecoding your product as you're charging ahead to devalue an entire industry and several art forms with copious amounts of AI confetti hyperslop, depriving real artists and developers of oxygen

Rock Paper Shotgun@rockpapershotgun.bsky.social

"We vibe coded a new Epic Games Launcher" because "programming is hard", announce company we're somehow supposed to see as a serious Steam competitor https://bit.ly/4hMHbi5

Joshua Boggs reposted

Incredible moment where Fox News puts up a graphic with all the reasons it opposes the DSA and why people should be afraid of them

Joshua Boggs reposted

I'm looking for concept artists or illustrators working in gamedev who would like to share thoughts or comments (anonymous or attributed) regarding the use of GenAI as a reference tool in their process. If that's you, DM or email me! Details in bio.

Hell yeah. Being safe is the riskiest thing you can do in a creative field.

Hayes Madsen@solfleet.bsky.social

The end of the year is always my favorite time as a games writer, and I always try to get an interview for one game that really hit me. So here's a big interview with Kazutaka Kodaka and Kotaro Uchikoshi, on creating the wild experiment of The Hundred Line www.inverse.com/gaming/the-h...

Joshua Boggs reposted

“Why are folks getting dumber?” Because they don’t read. “Why aren’t men as romantic & poetic as they used to be?” Because they don’t read. “Why are people so vulnerable to propaganda?” “Why is everyone a conspiracy theorist?” Because they don’t read. Because they don’t read.

Joshua Boggs reposted

Yesterday, the Epic Games Store decided at the last minute not to distribute the game, after having previously approved a release build. HORSES is otherwise now available on GOG, Itch, and Humble for $4.99. www.horses.wtf

Joshua Boggs reposted

Earlier this year, Dr. Jane Goodall sat down for an interview for Brad Falchuk’s new Netflix series, Famous Last Words. The premise of the series is to interview people on the condition that the interview not air until the subject has passed away.

Joshua Boggs reposted

In honour of everyone thinking Half-Life 3 might be about to be announced (lmao), and me being the biggest worst/best Half-Life sicko, here I exclusively reveal to you the identity of the Gman

Joshua Boggs reposted

i will die on the hill that this goes beyond a generational divide. the meat of a 23-minute video can be written down and read in a fraction of the time. if you're trying to make a point to me a send me a link to a yt video, expecting me to devote HALF AN HOUR to it, you are a psychopath.

Kat Tenbarge@kattenbarge.bsky.social

The real generational divide is people who refuse to watch a video if it could be an article versus people who refuse to read an article if it could be a video

Joshua Boggs reposted

Joshua Boggs reposted

twitch chat was past gym 3 at that point with constant sabotage attempts, and random input. get the fuck outta here with this shit.

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Hellll yeah 🤘

Giant Bomb@giantbomb.com

Giant Bomb lives! Fandom has sold the site to us and it is now fully independent and employee-owned. We'll see you all on Tuesday for the Giant Bombcast. For more info right now, head over to www.giantbomb.com/join

Joshua Boggs reposted

Rift Riff (out now!) was proudly made in Godot!! It started as a “small game to see if Godot is ready for commercial games” and 1,5 years later & with a 5-person team all working in the editor I can give you a resounding YES, IT’S READY. store.steampowered.com/app/2800900/... #godotengine #gamedev

store.steampowered.comSave 15% on Rift Riff on SteamJump a rift, fight off monsters, plunder their world. A strategic mix of juicy tower loadouts, varied monster behaviors, and forgiving mechanics.

Polygon was one of the first sites to cover FRAMED back in the day and I remember how big a moment that was for us. Sad, tragic news. Hard to know how things get better. (Go support independent journalism)

Zack Zwiezen@zackzwiezen.com

Breaking: Polygon sold to Valnet and hit with massive layoffs Here's @ethangach.bsky.social report. kotaku.com/polygon-sold...