mal of colm

mal of colm

@ma.lloc.ca

58 followers96 following125 posts

Messed up my hand tendons gaming too hard so I’ve been on a gaming/coding t-break over the past week. It feels good to go for a walk!

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I’m still working on this every day! Im learning a lot all the time, this project has pushed me to grow! Right now it looks like the best perspective on the puzzle is EXTENSIVE pattern matching. It’s basically pattern matching all the way down.

I think most problems in my software can be approached by building some language for writing patterns that identify and react to a portion of the program’s state (much like a cellular automata), then doing everything in my power to reveal that process (step by step debugging, input fuzzing, etc.)

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category theorists don't want you to know that category theory is dead simple if you are allowed to visualise it in 3d tear down the category cabal now!!!

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today's alex-mega-gamedev-tip: one of my favourite passtimes is getting deep into design thoughts on whatever im working on; on walks, in the shower. but dont let the thinking get more than about 1 day ahead of the process of actually making it. any more, and you're probably wasting your time... 🧵

Messed up my hand tendons gaming too hard so I’ve been on a gaming/coding t-break over the past week. It feels good to go for a walk!

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I’ve gotten rid of OneOf in favour of composition and lots of pattern matching. With each revision my code becomes more Functional, kind of on its own. This thing has been rewritten like 6 different times, I think! I haven’t been challenged by a project like this in a long time.

Working on something so inconsequential and niche feels very indulgent, and it’s hard to know if I’m going in the right direction. This project has challenged my patience a lot.

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just found out there's a melee local that does top 8 graphics based on a game of the winner's choice... and at some point it was won by a man of taste

Messed up my hand tendons gaming too hard so I’ve been on a gaming/coding t-break over the past week. It feels good to go for a walk!

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I’ve been using dependency injection regularly for the past ~5 years (2 years at a job using a big system built by someone else, 3 years on my own projects) and I keep liking it more and more. I still have so much to learn about it, too!

A month later, dependency injection and 'dynamic' aren't the answers. The best answer I have right now is functional method chaining and OneOf<> for Union Types. I'm learning a lot!

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Replying to @innes.bsky.social

Arnell Group's Pepsi BREATHTAKING Design Strategy document is probably worth $27 to me. if the only way I'd get to see it again was to pay $27 i would do so in a heartbeat

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Younger daughter & I found these fossilised crinoid rock stars (segments of the ‘stem’ of Jurassic feather stars/sea lilies, related to starfish & sea urchins) in the gravel on the edge of a lake nr Peterborough UK. She used them to make an ammonite:

Messed up my hand tendons gaming too hard so I’ve been on a gaming/coding t-break over the past week. It feels good to go for a walk!

My hands are mostly healed now! Next week is more meditative refactoring of my old sokoban van game and some admin work on a semi-private non-game project! I’m really enjoying unemployment.

Admin work done I think! Now I get to enjoy puzzling out Generics and Dependancy Injection and Strategy Pattern for an Undo/Redo system! I’m using Generic Contravariance and the “dynamic” keyword seriously for the first time!

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The nascent HTML-in-Canvas API is exciting to me not because of flashy effects, but because it extends the semantics that the DOM can (tractably) represent — as a tiny example, it's possible to show an element in multiple places, cheaply, under arbitrary transforms. folkjs.org/demos/html-i...

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Replying to @ompu.co

Made a proper export now, with the leadup before the stutters.

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found a whole operation of unmanned youtube channels making completely unchecked long form slop videos where the ai voice simulacra regularly trips up & does this for a full ten minutes every time. all the very legit comments are like "NO! THATS NOT TRUE! YOU LIE HE DID NOT" & never acknowledge it.

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I wanted a way to explore Unicode by visual similarity, not just by name or codepoint, so I built Charcutrie. It lets you browse characters that look alike, search across scripts and symbols, and even sketch a shape to find matching glyphs. (pretty badly for now :D) charcuterie.elastiq.ch#U+221E

I got laid off last Monday! Not sure yet what the next move is, in the mean time I’m just gonna chill out for a while.

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leave regurgitated hp content behind in 2026 and play this atmospheric game about witches that is heart-warming, funny, and queer instead

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for whatever this might mean to you: two of the most transcendent blood on the clocktower players i’ve ever witnessed just released a video game

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The first version of the game was built back in September 2025 but I picked development back up at the beginning of March 2026. All of my updates since then have been supported by Claude.

I built a Github Issues -> Claude -> Automatic PR creation/merge -> Github Pages Build system with an in-website kanban board. This lets me build features by accessing the website's admin panel and kicking off Claude tasks from anywhere.

To make the game, I had to collect and manage a LOT of screenshots (~864 and counting). I did this by creating a custom command line tool for automating screenshot collection via 'rcon' the source remote console. I also built a personal CMS tool for handling the metadata of the screenshots.

GDC was great!! I was so busy every day, I went to like 3 talks total but I was totally wiped by the end. Big highlights: Palace of Fine Arts escape room Tiat show Wanted (2008) watch party EGS (shoutout Cabbibo) Day of the devs Post GDC deadlock LAN party SLOG meetup Dim sum 3 tiki bars