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terrehbyte ππ
terrehbyte ππ
@terrehbyte.com
Game Programmer / Cosplayer / Hoyoverse Gamer π» Indie Game Prog + Instructor at @aieedu.bsky.social πΌ Prev. @ SJ, IGDA Seattle, Vextar, Litesprite πΉοΈ Playing Genshin / ZZZ / Star Rail πΊ Watching Dooby3D / Hololive (π/π)
518 followers1.7K following517 posts
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Got a little annoyed at a tool again - a lot of blender addons trying to add WASD style movement were 1,500+ lines and getting it wrong. Unreal-like movement with panning, WASD nav and camera smoothing. controls configurable. GPL.π #blender #unrealengine #gamedev π codeberg.org/shaderwitch/...
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NEW OPPORTUNITY: Short fiction writer? Love the world of Heaven's Vault? ... then come play in the waters. We're looking to commission 20 short stories set in the Nebula for a new anthology. Paid, obvs. Full details and a link to the form on the blog: www.inklestudios.com/2026/10/24/t...
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Spotted a new QMK fork that focuses on supporting NuPhy's Air## V2 keebs + tracks QMK upstream. Author runs Air96 V2 and is looking for testers for the 75 and 60. I'll have to try it on my 60 since the stock firmware crashes from time to time + report my experience. github.com/ablasik/nuph...
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IT'S OUT NOW! There is a "Friend pass" so only 1 player has to purchase the game β€οΈ s.team/a/4461870
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Let's talk about AI in VRChat. Be sure to fill out the Google form at the bottom of the article. ask.vrchat.com/t/regarding-...
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Psst: Tired of map editors that are unmaintained or whose maintainers accept or add LLM-generated code? Love Source? Goldsrc? idTech? Godot? Do you love level design where brush edges line up perfectly to create a fully enclosed hull? Then you deserve a WifeRadiant, from @erysdren.bsky.social :)
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π’ AIE is looking for a full-time Game Prog. Instructor to work in-person from Lafayette, Louisana. Hit Indeed for the usual description: www.indeed.com/viewjob?jk=2... Should know UE and C++! You'd work across Seattle (including meee~) + Lafayette to train new Game Programmers. #GameDev #GameJobs
π’ AIE is looking for a full-time Game Prog. Instructor to work in-person from Lafayette, Louisana. Hit Indeed for the usual description: www.indeed.com/viewjob?jk=2... Should know UE and C++! You'd work across Seattle (including meee~) + Lafayette to train new Game Programmers. #GameDev #GameJobs
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Here's a quick flythrough of my entry for the Quake Rooftops Jam. Pretty awesome what you can do in Quake with modern tools! Music by @carsonmusic.bsky.social. #ScreenshotSaturday
Quake Rooftops is out now! Download below and go gib some shamblers! www.slipseer.com/index.php?re...
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Quake Rooftops is out now! Download below and go gib some shamblers! www.slipseer.com/index.php?re...
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I've been following this 10 hour Godot tutorial for 3D character movement/animation setup, enemies and bosses on and off for while one of the best gamedev tutorials I've ever seen youtu.be/AoGOIiBo4Eg?... #gamedev #indiedev #godot #botw
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Good morning! Part of the fun of virtual pets is letting it grow into something weird, so let's get that coded today. Come make a virtual pet game with me in Godot: www.youtube.com/watch?v=FuR0... #godot #indiedev #gamedev
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It's important to remind everyone that some absolute madlad, before LLMs ruined all mod voice acting forever, got a girl into a recording booth and redid every single voice line in Deus Ex to let you play as a girl www.moddb.com/mods/the-lay...
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Actually, let's do an #artshare here in this thread! If you're an #artist on Bluesky that doesn't use GenAI, feel free to drop your #commission post in the replies here! #art And if you're not an artist, please do commission the ones below to keep the community alive over here!
And in case you didn't know from my frequent reposts about it: I'm one of the few developers here against Generative AI and every type of it; this feature was built by my own fingers in the keyboard for the past month. Let's keep Bluesky the definitive way of finding amazing artists!
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Little reminder that I made some free #Godot cheatsheets on Shaders (and other topics)!! #GameDev
New #Godot Cheatsheets about shaders!! They are included in the ready-to-go collection($10) with +18 other cheatsheets + some exclusive extras qaqelol.itch.io/cheatsheet-v... You can also download them for free, one by one! qaqelol.itch.io/godot-cheats... #GameDev #Tutorial #IndieDev #Shaders
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SPRAWL zero is out now! Available on PC via Steam, Steam Deck & Epic Store - Xbox Series X/S, PS5 and Nintendo Switch 2. Thank you to all our supporters for making this possible, we owe you the world! store.steampowered.com/app/3748520/...
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SPRAWL zero is out now! The culmination of so much blood sweat and tears, who would have thought a random interaction on the Quake Mapping discord would have lead to this? store.steampowered.com/app/3748520/...
Vignette effect is done via shader which is integrated into a ColorRect as a custom ShaderMaterial. Based on the source (CC0) offered here: godotshaders.com/shader/vigne...
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www.unrealengine.com/tech-blog/st... Technical writeup how we achieved the look of #orbitals
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Replying to @glassbottommeg.bsky.social
For the record, if you don't like Furball / CSG cus you want something more ProBuilder'y? Good news! calinleafshade.itch.io/unibuilder (especially good news: it has the "No generative AI was used" tag)
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Ok, so Furball, a (no gen-AI) brush-based Godot level design tool, just hit its first release: codeberg.org/YaveinLeCret... but that's not the crazy thing the dev goofed and listed their ACTUAL KOFI on there: ko-fi.com/yavin You can just, give them money! to work on Godot level editor tooling!
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Check it out now!! I've been helping with this! m.youtube.com/watch?v=Zrio...
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So, I just found out you can add attributes to C# Anonymous functions. It looks so cursed, ngl. rootSlot.ChildAdded += [SuppressMessage( "ReSharper", "ConditionIsAlwaysTrueOrFalse" )]( _, _ ) => {/*some code here*/}; Thanks @rider.jetbrains.com, I hate that you showed me this.
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At long last, a performance issue with high polling rate mice on Windows has been fixed, starting with the recently released #GodotEngine 4.7.2! We've prepared a deeper dive as to how such a change came about & why tackling it was so important: godotengine.org/article/fixi...