MAK

MAK

@makramd.bsky.social

⚠️Actively looking for work⚠️ Freelance & Consulting work. Photogrammetry Environmental tech artist GFX & rendering historian http://www.artstation.com/makram https://mastodon.gamedev.place/@makram

1.1K followers426 following1.2K posts

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Been a while since I did some photogrammetry based work & man was I rusty. No fancy Structured light/Photometry setup. Just n old Sony ILC-E6000 with its 16-50 kit lens in horrendous lighting conditions and everything else done by hand (cleaning/sculpting, materials creation etc).

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This is effectively Gaussian Splatting just without the Gaussian part.

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If the Navier-Stokes Millennium Prize problem has been resolved, what changes for physics and what does not? Communications Physics published today an Editorial by our Editorial Board Member Amin Doostmohammadi discussing exactly that. doi.org/10.1038/s420... #NavierStokes #FluidDynamics

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🛠️ Alan Wake 2 has received an update on all platforms. - On PC, we updated FSR support to FRS 4.1. - Fixed HDR toggle to show as intended with compatible displays.  The current version numbers with this update are: PlayStation 5 (1.200.011)   Xbox Series (1.2.0.11)   PC (1.2.11) #AlanWake2

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People using AI to reverse engineer games to then turn around and publish clones is straight up theft. Why is anyone pretending otherwise? The only thing genAI is good at making is fucking talentless thieves. Prosecute the lot of them. Sue them to hell.

Yo WTF. I'm looking ay some COD: MW4 ( console) footage right now and the Go mart in the intro looks absolutely insane 🫥😮😮

Runs surprisingly decently on my cheap ass Android tablet (MediateK Dimensity 8300 SoC) even with OIDN de noising (!)

Jacco Bikker 🎦@jbikker.bsky.social

Amazing work by Yi Shen: mutracer is real-time path tracing in the browser. Uses TinyBVH via JavaScript or WebAssembly.

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This will be your final chance to get the Megastructure book in physical form until a potential reprint in 2029. Got my 2 sketchbooks and some new prints too, so if you're in the Pasadena area this friday-sunday, come by and say hi! #LightboxExpo #LBX #LBX2026

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New animation reel for 2026! Been a while since I just put a bunch of work together. Here's a collection of things I animated over the years. #animation #3Danimation

Tim "Epic" Sweeney (alongside his buttplug buddy Elon) has declared that we are in golden "shower" age of gaming thx to AI. Lock that twat in a cell next to Kells (who's more talented that him minus the whole pedo angle..but the jury is still out on that last part cause Timmy sure got them vibes)

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#ForzaHorizon 6 welcomes players to Japan: a location of striking contrasts, where rural landscapes, mountain roads, wooded regions, industrial districts, and the iconic streets of Tokyo City come together in one spectacular driving experience.

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Devastating news today. Richard “Levelord” Gray was such a great guy. Like many of our friends, I wish I could have hung out with him again. He was full of life, a gentle soul, and an excellent level designer. He was called “Levelord” for a reason.

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what we actually miss is not being cucked by people who resell us knowledge that was put on the internet by humanity for free. your kid's kids will grow up to be serfs in a neofeudalist hellscape but at least you got to drink espresso instead of rubbing two braincells together. fuck.

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Students made their first minicomics in my intro making course - mostly standard format but this student, a first time maker(!), did something so off the charts I’m still reeling from it! & he made like 12 of them for his classmates! A paper engineering feat of flipbookery as well as killer drawing!

Gears E-Day is really pushing the XSX (& S) to its limits most of the time (noticeable traversal stutter in the open world which doesn't bother me that much & cutscenes feeling wonking & juddery) but boy does it look & play amazing. 🤯 Can't wait for GTAVI 😎

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We’re incredibly grateful for your support since the launch of STAR WARS Zero Company. Here’s a message from our CEO:

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Very happy I got to get my hands dirty for the last ~5 months of this project, after years of chatting with Chris while I was on the driver team. A real showcase for what you can push through an Xbox, and just a gorgeous game.

Chris Wallis@chriskwallis.bsky.social

Super proud of the rendering tech we pulled off in Gears of War: E-Day. Getting MegaLights and Nanite where we needed was a huge accomplishment but there's so much more on top of that. Tons of custom tech in the volumetrics, characters, destruction, ray tracing, and lighting