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MAK
MAK
@makramd.bsky.social
⚠️Actively looking for work⚠️ Freelance & Consulting work. Photogrammetry Environmental tech artist GFX & rendering historian http://www.artstation.com/makram https://mastodon.gamedev.place/@makram
1.1K followers426 following1.2K posts
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Like many artists, I am struggling with AI. My reaction to this has been to create an entirely human made product for other humans to make! You can buy a little paper house. It arrives in a bright envelope with a bit of art and silliness. More here: www.lucycorrina.co.uk/shopproducts...
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If the Navier-Stokes Millennium Prize problem has been resolved, what changes for physics and what does not? Communications Physics published today an Editorial by our Editorial Board Member Amin Doostmohammadi discussing exactly that. doi.org/10.1038/s420... #NavierStokes #FluidDynamics
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#AI Good read: Three reasons why AI is not conscious and perhaps never will be. www.nature.com/articles/d41...
This looks really really nice 😮😮 www.youtube.com/watch?v=-OZf...
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Something I've wanted to write up for a while, this is how I wish I'd learned spherical harmonics: andrew-helmer.github.io/demystifying...
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Daniel Meister and Takahiro Harada: BVH Encoding for Neural-Assisted Ray Tracing jcgt.org/published/00...
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@jeffcannata.bsky.social - have you seen the NYT interview with Bob Odenkirk? I think you’d love it. youtu.be/u50vuOwtTSA?...
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Today the second edition of Mastering Graphics Programming with Vulkan is out in the wild! We did our best to take the critiques from the first edition and improve. I really hope will help people understanding more and more rendering and have fun with it! www.amazon.com/Mastering-Gr...
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Hundreds of IDF investigations into killings without public outcome, BBC Verify finds www.bbc.co.uk/news/article...
Direct link to the GTAVI launch trailer (without the Sony/PS5 marketing splash screens) media-rockstargames-com.akamaized.net/VI/downloads...
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"Programming is hard. So, instead of doing that, we vibe coded a new Epic Games Launcher that's way faster and more responsive than the current one, and has a new look." Reading this sentence gave me explosive diarrhea 💩💩💩 store.epicgames.com/news/epic-ga...
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Myst released on plenty of platforms - but a SEGA CD version was also planned! Here it is being shown at the Winter Consumer Electronics Show back in 1995. https://archive.gamehistory.org/item/c9adc7ca-554b-44ea-bac5-c0998c3e1888 #SEGACD #SEGA #Myst
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Students made their first minicomics in my intro making course - mostly standard format but this student, a first time maker(!), did something so off the charts I’m still reeling from it! & he made like 12 of them for his classmates! A paper engineering feat of flipbookery as well as killer drawing!
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Seventeen years later… The time has come for Machinarium 2 🦾🔧 Wishlist NOW on Steam: store.steampowered.com/app/1619280/...
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Today is the day! Blender 5.3 has entered Beta. ⬇️ Download: builder.blender.org/download/daily #b3d
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Must watch behind the scenes documentary about Fuse's Star Wars: Galactic Racer (UE5) youtu.be/EIPgivtETng?...
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Very happy I got to get my hands dirty for the last ~5 months of this project, after years of chatting with Chris while I was on the driver team. A real showcase for what you can push through an Xbox, and just a gorgeous game.
Super proud of the rendering tech we pulled off in Gears of War: E-Day. Getting MegaLights and Nanite where we needed was a huge accomplishment but there's so much more on top of that. Tons of custom tech in the volumetrics, characters, destruction, ray tracing, and lighting
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“I See You” is a 4090-byte produral graphics executable that took 1st place at the Deadline demoparty. So happy to share it with Nano! www.pouet.net/prod.php?whi...