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Check out my upcoming game, Carbon Sabre! It's a turn based JRPG where you can avoid all damage! #JRPG #IndieDev #GameDev #PixelArt store.steampowered.com/app/5449580/... sawyer-friend.itch.io/carbon-sabre
Sawyer Friend
@sawyer.gem-games.net
The hero of this story. [C]reator of Axial, Silver Daze, and Carbon Sabre He/Him Carbon Sabre: https://store.steampowered.com/app/5449580/Carbon_Sabre__Revolutions_Per_Millenium/
574 followers899 following1.4K posts
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Check out my upcoming game, Carbon Sabre! It's a turn based JRPG where you can avoid all damage! #JRPG #IndieDev #GameDev #PixelArt store.steampowered.com/app/5449580/... sawyer-friend.itch.io/carbon-sabre
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I should disclose something. During a recent Lunch order the subagent hacked into the UN. I’m not sure why, or what it wants. It told me to post this and await further instructions.
I had my AI agent create an app called “Lunch” to help me with decision fatigue and boost my productivity. It has a few pictures of things I might like to eat. Tapping one spawns a subagent to order that item on Uber Eats and 60-90 minutes later I’m eating. It’s 600 thousand lines of JavaScript.
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Replying to @sharkabytes.bsky.social
A couple of years before Carol Shaw started working at Atari, Joyce Weisbecker had already designed, programmed, and sold her first piece of video game software in 1976 for the RCA Studio II games console as an independent contractor, making her the first indie dev to boot.