storm_ex

storm_ex

@stormex.bsky.social

game developer • game designer • 2D/3D artist • animator About me: https://linktr.ee/storm_ex Games on itch: https://storm-ex.itch.io Wishlist on Steam: https://store.steampowered.com/app/5430330/Catlet

313 followers277 following75 posts

storm_ex reposted

A quick look at the visual development for the game’s “Flipnote” inspired visuals:

Walaber@walaber.com

The new game we’re making at @toyful.games is an online co-op puzzle adventure called “Reason and Rhyme”

storm_ex reposted

📣 LAST CALL

Godot Engine@godotengine.org

📣 Submissions open for the Godot 2026 showreel Like last year, if you are a member of the Development Fund, you will be able to cast your votes alongside the Godot maintainers! 📅 Submissions close: October 1st 📅 Voting from October 2nd until October 16th godotengine.org/article/subm...

storm_ex reposted

We made a free shader series, Your First Shader from ZERO in Godot 4: gdquest.com/library/firs... You will create an animated portal step by step and learn reusable techniques like drawing procedural shapes, create masks, use smoothstep() to control transitions, draw gradients, animate, and more.

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Vertex Studio is live! My #godot plugin for editing, managing and painting vertex colors and vertex normals of 3D meshes inside Godot. It has a FREE version with all the basic and essential tools and a PRO, paid version with all features. 50% off until the end of the month. #godotengine #gamedev

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My next game is ... MOLDRISE is a first-person psych. horror roguelike where you are infected with a fungus that takes over your mind and forces you to go UP. You will die - a lot. But you will learn and adapt. Or discover other ways to die. #GodotEngine #IndieDev #GameDev

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currently working on a pack of vector icons to use in #Godot for custom classes, in a style that should fit with the existing editor icons :) i've got a bunch more planned for a 1.0 release, but these are all the icons i've drawn today! (thanks to @yurisizov.bsky.social for the idea!)

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Playing with the new SSR feature from #GodotEngine, not sure I will use it for the final product, but it looks great! Note for later: don't use mix() to combine two normal maps, it will break the SSR.

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Working on this little dock area rn for the snowy biome in Helmet Head. It's purely for visual and world building purposes but I think it's looking cool so far! The weird looking water is the Night Sea. A literal and metaphorical ocean that connects Planes of existence. #gamedev #godot #pixelart

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Have you ever thought something was lost in the mail, only to later realize that you simply never sent the item to begin with? …No? …On a completely unrelated note, #GodotEngine 4.5.2 releases today! Check out the full list of crucial fixes here: godotengine.org/article/main...

godotengine.orgMaintenance release: Godot 4.5.2 – Godot EngineA significant update for 4.5 users with important rendering bug fixes, especially for mobile and D3D12.

Meet the camp! What will happen to the knight here is a big, big secret (for you 😆). Really want to work more with a flags, but not now, not now... #godot #godotengine #blender #indie #indiedev

Invested a bit time into visual of environment of my #prototype of #game, what do you think? #godot #godotengine #blender #krita #indie #indiedev

Want to add trap - spikes on ground. But how knight will avoid it? Ofc with help of salto! #godot #godotengine #screenshotsaturday #indie #indiedev #gamedev #blender

storm_ex reposted

When I released my addons for public use, I promised myself: - Main user is me - Provide zero support So heads up: Huge, BREAKING changes are coming to the TilePath3D addon. I put the current version on freeze in a "classic" branch: tinyurl.com/tilepathclas... #GodotEngine #gamedev #indiedev

Somebody told me, what special rewards require special animations. So, now I have one! #godot #godotengine #blender #indie #indiedev #gamedev

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Been working on some "side rooms" for lack of a better word. At the moment I have a shop and some challenge rooms. These will be tucked away in the various biomes in the game 😁 Here's a very WIP look at how they operate. #gamedev #indiedev #godot

Want to create few prototypes and post it to #itch for getting some feedback. It can help me to decide about go or not go with it further. Started with resurrection of my idea about knight and spears! Will post progress. #godot #godotengine #screenshotsaturday #indie #indiedev #gamedev #blender

In my #game about cowboy you can find #godot and then build it! Which bonus it will give you? Try to guess! :) #screenshotsaturday #godotengine #gamedev #indie #indiedev

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Guess I'm making portals now. Maybe I could use the stencil buffer somehow here. #godot #godotengine #godotshaders

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Someone actually made a plugin for previewing parts of text shaders in Godot, like I've wanted for the longest time! github.com/cashew-oldde... Personally, I'd love to see it further implemented like "breakpoints" on lines, with on-hover previews. But still, so cool!

github.comGitHub - cashew-olddew/godot-shader-previewer: An addon allowing variable previews for .gdshader files.An addon allowing variable previews for .gdshader files. - cashew-olddew/godot-shader-previewer

storm_ex reposted

In Germany we would call this 🌭 Würschdle-Tech ^^ but I think LineVFX is also fine 😊 Upcoming feature for v0.6 :) Render-stress-testing with the trail follow mode, GPU mesh deform with rational bezier interpolation and auto orientation #godot #GodotEngine #vfx #indiedev #indiegamedev #gamedev