42yeah

42yeah

@42yeah.is

Graphics engineer @ Tencent Blog: https://blog.42yeah.is

76 followers208 following49 posts

42yeah reposted

42yeah reposted

TinyBVH 1.6.7 is now available on the main branch. Changes: * TinyBVH now only needs C++11 (tiny_ocl.h needs C++17) * Full-sweep SAH builder is now threaded * Fix for crash in BuildAVX Still zero dependencies. :) And: The repo reached 1k stars! Link: github.com/jbikker/tiny...

github.comGitHub - jbikker/tinybvh: Single-header dependency-free BVH construction and traversal library.Single-header dependency-free BVH construction and traversal library. - jbikker/tinybvh

42yeah reposted

Very happy to receive a SIGGRAPH 2025 Best Paper Award (Honorable Mention) for our RSP algorithm, which dices surfaces into near-perfect rectangles. Such meshes are useful for everything from retopology, to microfluidic simulation, to textile design, to architectural geometry.

42yeah reposted

Fun new paper at #SIGGRAPH2025: What if instead of two 6-sided dice, you could roll a single "funky-shaped" die that gives the same statistics (e.g, 7 is twice as likely as 4 or 10). Or make fair dice in any shape—e.g., dragons rather than cubes? That's exactly what we do! 1/n

42yeah reposted

The #demoscene has just been recognized as intangible cultural heritage in France \o/

Association MO5@assomo5.bsky.social

Après quatre ans de travail, l'association et ses partenaires sont parvenus à faire inscrire la demoscene française à l’Inventaire national du patrimoine culturel immatériel du ministère de la culture... mag.mo5.com/268476/la-de...

42yeah reposted

Managed to get Nvidia Flow (PhysX) to compile and run, after initially failing the other week. Was curious for a quick peek now that it's been open sourced (github.com/NVIDIA-Omniv...) Flow itself isn't CUDA based, but instead uses compute shaders Some higher level observations in the replies 1/?

42yeah reposted

put my unreal plugin on the Fab thing and someone bought a copy. That's the first time in my ~25 years working in computer programming where a person directly paid for software I made. Working in computers is weird... www.fab.com/listings/058...

fab.comGradientspace ToolboxGradientspace Toolbox provides a suite of in-Editor Tools to improve content-creation workflows. Find our Tools in the Gradientspace tab in Modeling Mode! For more information and video demonstrations...

42yeah reposted

I'm thrilled to share a new JCGT paper, "GPU Friendly Laplacian Texture Blending." It uses simple image processing and computational photography techniques to smoothly blend/layer textures and materials while preserving local contrast and texture details without ghosting or over-blurring. 1/3

JCGT announcements@jcgt-announce.bsky.social

GPU Friendly Laplacian Texture Blending jcgt.org/published/00...

42yeah reposted

Last July, we published a research paper about our upcoming geometry compression technology - DGF. 🔥 We're now releasing an #opensource toolchain for its evaluation, experimentation, and integration into future game engines 🔥 🗜️ Find out more on GPUOpen! gpuopen.com/learn/proble...

gpuopen.comSolving the Dense Geometry ProblemDiscover how AMD's Dense Geometry Compression Format (DGF) revolutionizes graphics by compressing complex models for efficient real-time rendering, bridging the gap between rasterization and ray traci...

42yeah reposted

I'm very proud to announce that today NVIDIA has released our first public SDK for Neural Texture Compression (NTC)! github.com/NVIDIA-RTX/R... NTC exploits neural techniques to achieve 12-24x compression of PBR material textures with quality comparable or better than BC formats.

github.comGitHub - NVIDIA-RTX/RTXNTC: NVIDIA Neural Texture Compression SDKNVIDIA Neural Texture Compression SDK. Contribute to NVIDIA-RTX/RTXNTC development by creating an account on GitHub.

42yeah reposted

Ok for all the generative AI slop buzzwords, there’s a bunch of interesting and likely useful stuff in the longer form Nvidia blog: developer.nvidia.com/blog/nvidia-... The compression cases are interesting, and despite how awful that pic of the AI face is, it’s at least not what I thought it was.

developer.nvidia.comNVIDIA RTX Neural Rendering Introduces Next Era of AI-Powered Graphics Innovation | NVIDIA Technical BlogNVIDIA today unveiled next-generation hardware for gamers, creators, and developers—the GeForce RTX 50 Series desktop and laptop GPUs. Alongside these GPUs, NVIDIA introduced NVIDIA RTX Kit…

Hi graphics bsky, have you guys ever encountered the async window resizing problem? Rendering is done in a dedicated graphics thread (looper), but window resizing events happen in the main thread, and after posting that to the graphics thread they always arrive late. How do you guys deal with that?