andy

andy

@gleeson.dev

a melbourne gamedev > gleeson.itch.io

1K followers428 following657 posts

andy reposted

it cannot actually be ignored or danced around that the closure of BioWare came so soon after the Saudi and Jared Kushner acquisition of EA. they absolutely did take the studio making EA’s broadly queerest games out back and shoot it old yeller style. do not let yourself or colleagues ignore that

andy reposted

Why do we keep on doing this? Praising a 'small core team' for a game with 1100+ people in the credits is incredibly misleading. This PR narrative hurts, hides the massive shadow workforce of outsourced developers and testers, and sets impossible standards for actual indie teams.

GamesIndustry.biz@gibiz.bsky.social

Star Wars: Galactic Racer was made by a core team of 75 people. "What we wanted to do was keep that core small, smaller than perhaps you might have done in the past, and scale capacity and capability with what we call distributed development." https://bit.ly/4hT02qg

VCR OSD Mono is a font that drives me nuts. The too-tall 'a', the too-low 'i', amongst other things... but it's impossible to get it rendering pixel-perfectly in many apps (have to use a font size of "21.5"!!!)

andy reposted

excited to find out tonight who's speaking in the freeplay parallels showcase!

andy reposted

I like seeing the dev of the SNES core on the Pocket actually telling one of these dudes off. Holy shit.

andy reposted

Super Mario Sunshine is surprisingly more realistic than later Mario games in one specific aspect: here, Mario will start drowning if he hangs on to a ledge in such a way that water is flowing into his nose and mouth, as one would in real life.

andy reposted

Let's be fair: Americans have the right to kill our schoolchildren if it helps their economy.

Drop Site@dropsitenews.com

⚡️NEW from @dropsitenews.com: Massacre at Minab: The School That Became a Grave The bombing of an Iranian school, killing 120 children, is one of the worst US war crimes since Vietnam. Drop... Story by @jeremyscahill.com, @mazmhussain.bsky.social & Reza Sayah www.dropsitenews.com/p/minab-scho...

andy reposted

Announcing PLINTH! A new game I'm working on in partnership with Midnighters, you can wishlist now on steam ;)

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RAT GAME has a release date! 🐀 1 Chef vs 2 to 8 rats - who would win?? A comedy horror co-op game where a team of rats secretly tries to ruin a restaurant while another player tries to stop them… coming 30th October, new trailer here!!

andy reposted

I was on sick leave after having surgery when I was dismissed from Rockstar Games in a 2 minute phone call. No warning. No evidence. No chance to respond. In 2 minutes I lost my job, forcing Steph to quit hers, our home, our community, and most importantly, our dogs. iwgb.org.uk/en/post/fina...

iwgb.org.ukFinal hearing in legal battle over GTA firings to begin this weekRockstar Games, the studio behind Grand Theft Auto, will appear before Glasgow Employment Tribunal to face allegations from the IWGB Union

andy reposted

Replying to @brunodias.dev

Where's my fucking open-source image editing tool that actually competes with Photoshop? Where's my Wayland compositor that genuinely doesn't suck? Where's my fix for every NVidia driver problem on Linux? You keep saying how great these tools are then making nothing good with them!

nearly every final fantasy i play i am 20-30 levels under what is recommended online. game is saying "no more story until you have spent 10 hours fighting rats and concepts."

for the past month or so i've been grazing a bunch of them until i get bored - never grew up playing them, been curious to try them out. so far X-2 is the best one!

andy reposted

The joy of learning anything nowadays truly feels like a tiny miracle to be cherished and carefully nurtured because the hellish purgatory of slop one needs to wade through in order to find any decent reliable free information online nowadays truly puts to test one's willpower 🫠

andy reposted

Also real talk, I do think GDscript is a significant win for Godot and if you're coming into it, even if you are used to and like C#, you should give gdscript a shot. The language is somewhat lightweight, like the engine itself, but being specifically designed for game development is a win.

andy reposted

The results are out, and for the first time, you can download all the responses as a .csv file if you want to dig deeper into the data. Thank you everyone for participating! godotengine.org/article/godo...

Godot Engine@godotengine.org

The 2026 Godot Community Poll is here: Takes about ten minutes to complete, and it's one of the more direct ways to influence where things head next. We want to hear from you! 📝 godotengine.org/article/godo...

andy reposted

Replying to @mixolumia.com

I thought it'd be cool to throw in a bitwise not button to invert all the bits, and then a button to flip the sign on the number to show how that actually affects the bits

godot shills rejoice! (me, rejoicing)

Game Maker's Toolkit@gamemakerstoolkit.com

Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%

andy reposted

new release of @icons, my custom node icon library for #godot ! 61 new icons, bringing the total to 618(!!) icons 🤯, and improvements to the in-editor icon picker available down below, as well as on GitHub and soon on the Godot Asset Store and AssetLib voxybuns.itch.io/at-icons/dev...