Lisandro Lorea (Noid.EXE)

Lisandro Lorea (Noid.EXE)

@noidexe.bsky.social

Game developer. Part of the Demo Team at W4 Games

99 followers329 following131 posts

Lisandro Lorea (Noid.EXE) reposted

Reason and Rhyme has been out for a week! It's a perfect game to play with a friend this weekend, we are approaching 50 positive reviews for the game, thanks to everyone who has played so far! store.steampowered.com/app/4461870/...

store.steampowered.comReason and Rhyme on SteamBirds of a feather solve puzzles together! An online co-op puzzle adventure for 2 friends (or soon-to-be-friends)
Walaber@walaber.com

Would you believe our game is built from basically just 1 texture?

Lisandro Lorea (Noid.EXE) reposted

Wrote a new thing for the first time in forever! This is a guide to making multiplayer games in Godot, though mostly focused on helping you understand how it all actually works. Hopefully you find it interesting/helpful! #gamedev #indiedev #godotengine sophies.games/blogs/b4352f...

Lisandro Lorea (Noid.EXE) reposted

Supporting Post Games not only makes my indie journalism possible. $5 also unlocks tons of bonus interviews, segments, and episodes Some new bonuses: The History of Resident Evil (1996) A Golden Age for Nerdy Museums Dropping Friday: How to Fix Lovecraft? Start with Penguins patreon.com/postgames

Lisandro Lorea (Noid.EXE) reposted

I DID IT! Max save is now 128MB! The answer was in SQLite and PostgreSQL source code LOL Harvest instances from anywhere in the world out of the 1 trillion ids and it remembers no matter if you extract fully rows or here & there you can keep jumping around #godot #godotengine

Alfred Reinold Baudisch@alfredbaudisch.com

Rendering 1 trillion unique instances without loading between regions: ✅️ Saving, loading and remembering mined instances from any position in a fast and small save format: ❌️ Time to dust off old data structures and gamedev books.

Lisandro Lorea (Noid.EXE) reposted

Godot gives studios something no other major engine does: their own technology, on their own terms. We build the commercial services around it. We're hiring: - Engineer, Professional Services - Solutions Architect - Business Developer - Head of People All remote. w4games.com/jobs #godot #gamedev

w4games.comJobs | W4Games

Lisandro Lorea (Noid.EXE) reposted

Great watch. Ed is killing it. The cognitive dissonance here is something to behold. "So... But couldn't it be..." "No." "But what about...?" "No." "OK. But still..." "Nope."

Ed Zitron@edzitron.com

Anthropic and OpenAI are dangerous and unsustainable companies that shouldn’t be taken public. The AI bubble is a con and retail investors are the marks. AI doesn’t have ROI, it’s nothing like AWS or Uber, and it’s got no post-bubble recovery story. www.youtube.com/watch?v=zbKD...

Lisandro Lorea (Noid.EXE) reposted

Official Godot support for Android XR announced at Google I/O 2026. W4 Games partnered with the Godot Foundation. Titles live on Google Play. Want to work with Godot at a production level? w4games.com Godot blog tinyurl.com/yfv9zuz6 GoogleIO tinyurl.com/3zbyj2j4 #GodotEngine #AndroidXR #GoogleIO2026

godotengine.orgGodot OpenXR Vendors plugin v5.1 – Godot EngineIntroducing the new major version of the Godot OpenXR Vendors plugin with several Android XR features!

Lisandro Lorea (Noid.EXE) reposted

Lisandro Lorea (Noid.EXE) reposted

The Shorter, The Better Haz un juego, con narrativa, que dure 5 minutos o menos. Del 15 al 24 de mayo El tema se anunciará el 15 a las 19:30 (hora peninsular español). Gamejam organizada por @caliebre.eurosky.social y por mí. 👉 theshorterthebetter.com RT!!! #itch #gamejam #theshorterthebetter

theshorterthebetter.comThe Shorter, The BetterA game jam from 2026-05-15 to 2026-06-21 hosted by Rafa Laguna & caliebre. Read the english version | Llegeix la versió en català | Lee la versión en español ℹ️ SOBRE LA JAM Esta es la primera edición...

Lisandro Lorea (Noid.EXE) reposted

Had the chance to paint this piece for the Mistborn expansion of the Cosmere RPG ✨ Huge thanks to AD Matt Demino for the fun assignment and guidance! #cosmererpg Prints are already available in my INPRNT shop 💛 So excited about this release… can’t wait to get my hands on the physical books!

Lisandro Lorea (Noid.EXE) reposted

Is anyone with experience interested in helping out the Foundation with the videos for the talks from the GodotCon Amsterdam? Reach out 🙏

I've been asked this by several Europeans at GodotCon so no, I can't find donkey meat anywhere nearby and "beef is really expensive right now" means it now ranges between 2 and 20 euros per kilogram. Avg salary is around 1000EUR

Lisandro Lorea (Noid.EXE) reposted

Trying a cool experiment here 🧪 Little mega drive groove but every note I play triggers a different video clip, via MIDI Yes I have been watching a lot of Ninja Scroll ok

Lisandro Lorea (Noid.EXE) reposted

A very early website design for inkle (2011). I don't think it ever quite looked like this, but the old skeuomorphism did make me smile when I stumbled over it this morning 🙂 You can already see the joined papery aesthetic that made it into Frankenstein and Sorcery!

Lisandro Lorea (Noid.EXE) reposted

I'll be giving a short talk and participating of the Godot Tokyo meetup this month. If you are around, please come and say hi 👋 またね!

Lisandro Lorea (Noid.EXE) reposted

Dispatch Concept Art, Prism design work, eventually settling on the popstar look. But you can see here there were some wildly different ideas! #dispatch #conceptart #characterdesign

Lisandro Lorea (Noid.EXE) reposted

Premature optimisation is the devil, but getting 5k not particles going in GDScript on a $200 tablet is satisfying. I recon I could get more by combining flow and turbulence maps into one and cutting sampling in half (flow RG, turb BA) #GodotEngine

Lisandro Lorea (Noid.EXE) reposted

Lisandro Lorea (Noid.EXE) reposted

Alright! Let's actually talk about this waterfall thing. It is an amazing showcase of many things that I adore from late 90s/early 2000s graphics. I am replicating this in Blender through mere observation, so some things might not be fully accurate to the mind-boggling effects of the PS1.

Now that bsky supports video I can remake my post about the MGS1 waterfall we all know and love.

Lisandro Lorea (Noid.EXE) reposted

In this week's Finji newsletter we chat with Andrew Shouldice about TUNIC: Design Works from @lostincult.co.uk ! We talk about his archive of sketchbooks, why he designs with pen & paper, and what he hopes fans will take away from the book! Subscribe now so you don't miss it: newsletter.finji.co

Lisandro Lorea (Noid.EXE) reposted

Take out the trash, charge the Steam Deck, clear out my schedule... Kingdoms of the Dump is releasing TOMORROW 😲 It's one of the earliest #GodotEngine projects, started in 2016 with Godot 2.1, by a duo of real-life janitors 🧹 Wishlist and buy: store.steampowered.com/app/2159270/...

Kingdoms of the Dump@kingdomsofthedump.bsky.social

DUMPSTER DIVE BACK TO '95 WITH KINGDOMS OF THE DUMP COMING 11.18.25 ON STEAM #screenshotsaturday

Lisandro Lorea (Noid.EXE) reposted

Rebuilding my profile! Hello bsky, I make small games, catering to my weird tastes #gamedev #indie

Lisandro Lorea (Noid.EXE) reposted

One more week to submit games to the Pico-8 arcade residency! Application deadline is 11/23 at midnight

Wonderville 🕹@wonderville.nyc

We're now accepting submissions for our Pico-8 Arcade Cabinet residency until November 23! The selected game will be featured from Dec 1 - March 1 on a custom 2P cabinet. Apply here! www.wonderville.nyc/pico8-cabine... Here's a list of past Pico-8 residents: wondervilleprojects.org/programs/res...