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These are the engines used to make 9,724 games for the GMTK Game Jam in 2025! 1️⃣ Unity - 41% 2️⃣ Godot - 39% 3️⃣ Other / No Engine - 11% 4️⃣ Game Maker - 5% 5️⃣ Unreal Engine - 4%

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As one of the other commenters pointed out - lack of web deployment and poor default options (which lead to unnecessary large games) both lead people to think Unreal isn't really suitable for small games.

Unreal will be much better represented once they figure out how to be good for game jam-sized games - right now the engine is far too heavy. Nobody can measure up to Unreal in features, but engines like Godot and GameMaker completely *trounce* it in terms of rapid prototyping and rapid deployment.

This is the same reason why Python is the default for fast prototyping despite Java and C# existing: People shouldn't need to "know their way" around a toolset to create lightweight implementations. The goal is to be able to get up and running with the least work possible, *study time included*.

In my experience Godot and Unity are more intuitive than Unreal. I think that is impart due to them using GDscript and C# respectively. C++ and some of the strange design choices in Unreal can make it very difficult to use, especially for a game jam.

By the by, I don't use Godot, I tried plenty of times and one time in a Jam. But I simply can't get GDScript through my skull, I know there's C# on there too, but Godot's C# has it's own quirks that I don't wanna sift through. I have nothing against it, it's just not my tempo.

Oh I jump from Unity to Godot 2 yrs ago, previously used Unity for 10 yrs. And I can say, they are super similar to use! Especially with C# (I never wrote a single operator in GDScript). And made this: store.steampowered.com/app/955010/A... Hit me up if you'll ever need any help with migration!

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Also forgot to mention, in my case, I'm going off to a Game Design & Production Diploma, meaning I'd need to use Unity and UE over Godot, which is never used. I'd much rather pour time there rather than an engine I'm never going to use.

Same, I just started making my solo game recently and I'm using Unity because: - I really like the full C# support and use it extensively - I want to release on as many platforms as possible I did look into Godot but neither seemed nearly as good as Unity yet Might be wrong on C#

Which quirks? For me, coming from Unity, the c# experience is way better. Godot has full c# support, Unity has its own custom-thingie. But you can also use easily c++ or gdscript

It might just be me being confidently wrong, as I did more research into it and... yep, I was wrong on that front, seems easier, now it's just it not being personally my thing then 😭

I'm surprised Unity managed to hold on another year... and disappointed Unreal isn't making any gains. Lack of web export and bad default settings and project size really hurt UE

Them bringing back their web rendered would be nice, but it was pretty awful at the time so I understand why they dropped support. And, yes, default settings are really poor, especially the way it includes random huge plugins that most people probably don't want anyway.

Regarding UEs clunkyness for jams: Idk, it fits their target audience and seeing which secondary target groups (ie business applicaitons) they're constantly onboarding, seems like Epic gave up focusing on this category. Their mobile exports are still sub-par as well.

They've messed with the payment model a few times over the years and I imagine that scared a few people away. But now that it's basically free until you want to sell your game, I think the numbers recovered a bit back to where they were in 2021. Sad there isn't any growth, though.

That and GMS2 has a controversial UI. A lot of people stayed on GMS1 because the Workspace thing is very unpopular, but also very polarizing (Either it's your favorite way to make games or you have a personal vendetta against it) Personally I'm still on 8.1 because GMS1 won't run for me lol

I really want to put in the time to learn Godot in the future, particularly when I'm ready to make the jump to 3D, but as someone who is currently a dedicated GameMaker user it makes me very sad seeing how few people are using it. It's a genuinely fantastic engine.