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i think one of the biggest underlinings in just how bad the western industry has been about its own legacy is like. myst isnt just an old game. it was final fantasy vii before final fantasy vii. it was that fucking huge.

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I was a console gamer and didn't get a PC until my early 20s, but at high school one of our chemistry teachers had a PC with Myst. It was my first PC game, and we would go play it every lunch time trying to figure out the next puzzle.

Dragon quest 6 opening apparently was inspired by myst I think it doesn’t help that myst is usually described as "that game where you see no png, no fighting and most people couldn’t even get out of the starting area", it make it seems like an archaic museum piece.

Plus pc games are a pain to emulate, while console emulation is borderline plug and play So it’s a question of "what you are gonna do" : Play a snoozefest (I am not saying it is, but it’s how it sound like when described) that will require tinkering, or play a jrpg you know you can bruteforce ?

it’s funny to see everyone being like “Myst is the one game my dad/mom/grandma played” b/c Myst is among the few games my dad ever played and he hated it. apparently his brothers told him to play it but recently i asked them about it and *they* hated it too. not sure why they asked him to play it

I was a kid back then so I can't really be sure of this, but I feel like console games blowing up overwrote a lot of things "computer" games had been up to until then in general. So much dissonant fuss about video games "maturing" around the 2000s when Amiga/PC games had that side to them for yonks

To be fair, I think the significance of FF7 is lost on a lot of people who weren't around for it too. The degree to which it was a step up, and the crossover appeal of it anyway. Particularly in PAL-land, which never got any previous Final Fantasies (or Chrono Trigger)

It's a shame because I hear so much praise for it and then I tried it at a MAGfest display and just bounced right the fuck off of it. I hadn't a clue what I was supposed to be doing, and I grew up in that era of games. How do I approach this thing lol

I don't know about calling Myst the FF7 of its day because its success was in a different world. Myst was one of the first ever games to breach the mainstream beyond your typical "nerd" or kiddie demographic. FF7 was still in the bubble of nerds that grew up on Nintendo.

Hint books were a thing back then, and were a major money maker. Unfortunately Myst came out around the time that the industry moved away from making hint books in-house and towards licensing them to be made by third party publishers. As a result the official Myst hint book was pretty bad.

It was particularly common for adventure games and RPGs, up until about '92-'93. I have a lot of them in my PC game collection. A lot of adventure game hint books came with a red filter you had to use to see the hints, so you wouldn't spoil the answers for yourself by accident.

It's basically exhibit A for "single-player games are still communal experiences." One of those games where much of the experience was just brainstorming with friends about what to try next.

It's a big reason why I'm not very receptive to modern "accessibility" arguments pertaining to difficulty specifically. Getting stuck is kind of the point, and it's plainly obvious why having a navi character to guide you through it would completely trivialize the whole experience.

I think Blue Prince did a good job of having two types of games - the 1st part being a puzzle-y roguelike and the 2nd being a more obtuse, lore-based mystery. I didn't love the RNG balance on the 2nd part but it's a fantastic game that i think had the type of collaboration you're talking about

Myst was the game we would gather around the one computer in the library a lunchtime and puzzle over in my itty bitty primary school in a tiny village in rural France. One girl in the class gathered up everyone's paper notes and made them into a little booklet.

That’s so cool! In college, I introduced my housemates to the MYST games, and we’d all play together around one computer. A surprisingly communal game! Especially given the sheer loneliness of the worlds.

It's been on my list for quite a while! I just have a really extensive backlog and am very busy as an art student >.> I'm sure I'll like it, I'm a big fan of games similar to it from that era and my friends have been recommending it for years!! I might grab it in the next steam sale

people forget how big duke nukem was, or quake, or peter molyneux making an rpg, or command and conquer etc, but I think part of it was: they missed the generational cutoff. a lot of ff7 fans don't seem to have even played the game when it first came out?? or it was their first big game

Yea, alongside the whole killer app that helped popularize games on optical media thing, going through old adventure games there's a very distinct pre and post myst era where suddenly everyone wants to do first person adventure games with fmv transitions and copy mysts presentation

and while it seems bad for it to be so niche and forgotten now, that it has been allowed to go back to cyan who remain led by rand miller makes it actually one of the best outcomes comparatively. lets take a look how ultima is doing

You could make an argument that Myst did more to take gaming mainstream more than any other game. Grandma’s and Grandads who thought kids playing games was the reason America lost Vietnam got deep into that Myst shit

hey can you post something that's just a matter of public record and recent memory so that I can just reply "nope" over and over?

i agree strongly with the point that you’re making and honestly I think this is underselling it. My 80 year old dad and his friends could never have told you word one about FFVII but they sure as shit knew what myst was

2000s and early 2010s were brutal. History was written by Nintendo, Playstation and Xbox. All prior legacy was destroyed or mocked. Funding stopped for them. Publishers not doing enough was least of the causes.

I think this comes down to age. I know 20 year olds who have never played a Metal Gear or Castlevania. Time moves on and the game industry does not have a largely agreed upon as gospel institution that’s dedicated to keeping these things relevant after 2 years.

Funny story: Kevin O'Leary, the guy from Shark Tank, made his money with a software company named Softkey that acquired The Learning Company, which had the rights to Myst, Oregon Trail, a bunch of other games. In 1999, he sold TLC to Mattel for US$4.2 billion in stock, and it lost $105M.

"Mattel's stock dropped, wiping out US$3 billion of shareholder value in a single day. Mattel's shareholders later filed a class-action lawsuit accusing Mattel executives, O'Leary, and former TLC CEO Michael Perik of misleading investors about the health of TLC and the benefits of its acquisition."

TLC and Mattel hoped to make a lot of money from Riven, the sequel to Myst, but it didn't do very well. You're 100% right about what an event Myst was when it was first released, even though a lot of people who weren't gamers bought it and couldn't get very far. Bundled with PCs and CD-ROM kits.

Also a lot of major milestone western games were further from the current traditional AAA mold like how FF7 created it so it’s harder to make the mainstream care about them.

I imagine a portion of that is because of corporate ratfucking, see: Sierra Granted as much as I respect him I've heard Ken Williams say pro-AI shit before that was pretty off-putting to me but it's a shame they didn't at least get the chance to fail on their own

A lot of hit indie games that managed to cross over into mainstream success are going to see this too, like what happened with Bomb Rush Cyberfunk and Disco Elysium.

A big part of it is lack of respect and visibility for classic PC gaming. Myst did get ported to every CD-ROM format under the sun, but it never seemed to be as respected on any platform where the mouse wasn't the primary input device.

iirc, a lot of hardcore pc gamers at the time were also like, “myst is a non-game for non-gamers”—so the people who should be its biggest champions today never cared for it at the time

Oh absolutely. Even some classic adventure game fans (Sierra, etc.) looked down on it for not really having any failure states like older PC point-and-clicks did. Seen that crowd rag on it for being a dumbed-down iteration of the genre that was propped up by tech and nothing else.

God, thank you! While publishers are to blame too, complete discourse dominance by console discourse in 00s and early 2010s killed respect for classic PC Gaming for far too long. People are to blame too, as do the press of that era.

I barely gamed on PC in the '90s, but it does not sit well with me at all that the most fondly and widely remembered iteration of SimCity is Nintendo's console-specific spin on it.

I don't think that's true. I was 98% console and handheld games growing up, but SimCity 2000 is the SimCity i'm most familiar with. I didn't know the Nintendo one existed until Smash Bros. added Dr. Wright, and then I still thought he was a Zelda character at first

I maintain a genuine Windows 98 machine mostly for the sake of messing around in SimCopter. But I have met more than a few people who have basically said "I wouldn't be interested in a SimCity collection if it didn't have the SNES version," and that's another reason to belittle the Nintendo kids.

It sucks that you can't buy Lemmings or the original Prince of Persia on current consoles. So many big and important games that are just completely unavailable.

In the beginning I think it was only a Mac game. Most likely because apple was one of the earliest adopters of putting a CD ROM drive into our computers. Different versions followed later on.

Longing for the days of being the tech-savvy boy who took care of your family’s PC in the late 90s might be enough for you to build a personality around, but it can’t serve as actual expertise.

I don't think that my memory is incorrect. Because no one actually was playing Myst where I was from. Because it mostly only was a thing in the US and I am not from over there.

if you were white and in the suburbs yes but there is an entire world out there who doesn't know what zelda is but know myst is that game that was on everyones family computer but its ok. i can lie and tell you the nintendo 64 was culturally relevant if it helps you process this better.

The western game industry has no respect for authors. They buy a name, fire the creators, and backfill with trash -- then wonder why it doesn't sell. Or worse, financially succeed with that trash, and set a formula in stone for installments III - XVLCVLII.

The west manages to not respect its classics, let's japan take the spotlight and then get weirdly bitter about it Perhaps some Japanese classics are more approachable. But that's partly due to them not letting the language of their design die, which may explain classic fps enduring better than most

what's wild is there are some Western classics better respected in Japan than in the West like Wizardry is a progenitor to the entire JRPG genre and they're still making new entries in the franchise over there the most recent console/PC ports? Japanese-developed

It really is a whole can of worms. Like every few momths you'll see an interview with a big Japanese dev going Ultima is why I make games. But despite that being equally true in the west, it is push to the background. Not helped by the general state of jobs in the industry.