Post

Hey, let’s get an intros thread for all of the game devs here! Tell us about yourself, your studio, and/or your current projects! 👾♥️

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I’ll start: My name is Trezy and I do a lot of game dev using web tech! I’m currently working on my game, Debug, where you help a little robot navigate computer systems. There’s not a lot to see yet (trailer coming soon), but you can check out what exists right now at https://debug.game.

Hey people! 👋 I’m Poofy, a 3D artist that loves #gamedev, and I’m currently working with my team on a platform fighter - we don’t have a page up yet but we’re working hard on making one of the first campaign-focused platform fighters! 👊 I hope we all get along, I’m hyped to meet all of you! 😎👍

Hey! I'm Marie, Senior Narrative Designer and Quest Designer, currently working at Ubisoft on Assassin's Creed, I also worked on A Plague Tale Requiem, Anno 1800 and a not yet announced project by the team behind Dead Cells. Let's connect!

I started programming at about 8 years old in GW BASIC after getting my very first computer, and IBM PS/2. I got to making text based games in the vein of Zork, but not nearly that big or complicated. I tried recreating games from magazines and they never worked.

Got a CS degree with the intention of #gamedev, but took a detour. Now about 20 years later I'm pursuing indie game dev more as a hobby and loving it! I'm using Godot and GDScript, Blender, and free or purchased assets.

I’m Lucca, and I recently wrapped up a contract on Pacific Drive 🚙🌲 and am starting my own gamedev coop ✊🔥and focusing on making horror games in UE5 👻😱. Details about my first project will be announced soon, so follow for updates on that 🫶🏻✨

Hello Internet! I am Syalin. I make games. I am currently working on a game I have not named yet, but it's a horror game where you play as the monster and eat the humans. I plan to start a YouTube channel soon as well... or I won't, how exciting!

In addition to my lil intro: I work at Mediatonic/Epic on Fortnite as a tools engineer :)

Randy Schouten@rondo-dev.bsky.social

Hey folks! Name's Randy, I make tools in the cool industry of game dev! You want some stuff visualised? I got you. You want to get some extra context menu items? No problem. I love to help, so if you got any sort of question, go for it!

Hiya! I'm Luna, I just started getting into game dev as a hobby this month. I'm currently working on an idle game themed around mushrooms and gearing up for a game jam in the Game maker community next week. I also do art and write stories for fun.

👋 Hello, I’m Kathryn and I’m a gameplay designer based out of Los Angeles, currently working on an unannounced VR title for Twisted Pixel (Oculus Studios). I also received my MFA at USC Games last year and I’m a co-producer of the Next Stage Immersive Summit, happening this upcoming weekend.

Hi there! Here is our introduction. Forgot to mention that we released a free game on itch, a commercial game on Steam, and we are now working on our second commercial title.

Aruma Studios@arumastudios.bsky.social

Let's do a proper introduction this time 😇 We are Silvia and Rubén and we run a tiny studio in the northwest of Spain. We make point&click adventures, often collaborating with other developers, as our expertise is limited to production and software engineering. #GameDev

Hey y'all. I'm a lead gameplay designer, currently working on Seekers of Skyveil. Been in #gamedev for ~15y, mainly working on player-controlled combat design. More focused on content lately (levels/creatures/systems) which has been a fun change of pace. Always learning & trying to be a better dev.

Professionally I'm in triple A working with Playground Games. Independently I'm working on portfolio projects, educational (blog) work and trying to better the industry as a whole. Current project I'm working on is some arcade game recreations as I am attempting to keep things small to learn.

Hey, I am Gaukh :) I’ve been voluntarily doing Level Design for timeless-games.com on a game called Dragon Saga by Gravity Interactive for 3 years and now doing it independently for around 8 hours a week. Happy I booped into the industry a tiny little and hope to get into it more in the future😊

Hello! I'm Kieran Lampert, a senior artist at Polyarc. We're currently working on Glassbreakers, a competitive VR game set in the world of Moss (our previous games). We'll be showing off more of the game this upcoming Tuesday (Aug 29th). In my spare time I'm trying to learn to code in Godot!

I just realised I missed this thread, so here I am! I'm an indie game dev (Unity, Godot) currently working on Marbies Party, a mase-based party game. bsky.app/profile/heel...

Hi there! I'm a french indie game dev, trying to make my way in the universe and running away from the musky social network. Currently working on a party game... with a hidden twist ◕‿◕ #indiegame #gamedev #partygame

Hey friends! I'm Oscar, a french game designer and creative director, currently working on a project with 10 game designers from all over the world who each design a level based on their relationship to travelling !

Hello there, I've worked in the industry on the sales/admin side of things for over 20 years. About a year ago, my friends and I started a #GameDev side project for fun, and now that little hobby passion project is turning into an actual awesome game! @homecall.bsky.social kinda proud of us tbh 😅

Hi! You might remember me from Arcade Games such as NBAJAM, Mortal Kombat, and RevolutionX! But that's just a small sample of last centuries products. Currently I am a solo dev working on #QuestLord2 which you can follow along on my Bsky Account!

Hey all, just got here a few days ago! I'm Frank & while I'm between part-time #gamedev gigs at the moment, I've worked in the Community Management sphere for over 10 years as a rep for games like STAR WARS: The Old Republic and Marvel Heroes Omega. Most recently I did CS/CM work for Humble Bundle.

I'm Panda, I'm primarily a programmer but learning a bit of all the creative processes. I am a comp sci graduate. I'm working on a high energy FPS in Godot that is in the early stages but is coming along nicely. Also plan to begin streaming dev soon(tm).

Hi, I'm Tinabel. Used to work in AAA game development before I burned out hard due to overwork and stress. We rejuvinated our indie studio SoftEgg LLC with contract work that lasted about as long as the PSP. Indie project didn't do well; 10yr oath of poverty. Now we make synthesizers out of wood.

I'm Jason. I started out in the industry helping release Ultima IX and then spent a long time as a MMO server engineer before becoming indie. Now I co-run Hidden Achievement with my partner. Our current releases are The Dresden Files Cooperative Card Game and Outpost Delta.

Hi, i'm the solo-creator of Cubic Color Confusion, an upcoming grid-based puzzle game. I'm a professinal IT guy since like forever. I was pretty active in the NWN Community where i co-authored the Anphillia module and was some kind of a script-nerd. Demo out! store.steampowered.com/app/4759190/

store.steampowered.comCubic Color Confusion on SteamA puzzle game where a unique color-cycle mechanic requires you to think ahead. Every move affects the state of the puzzle, opening new paths while closing others. Conquer increasingly mind-bending lev...

Hello 👁️ I'm Will Koehler! I do Environment Art over at Double Fine Productions and a little bit of everything on the side. My current obsession is a game about little painted goblins. 🔎

OOOOOO I like these! I'm Kira. I'm a gameplay programmer at Bethesda working on Might Doom. I make the enemy and boss behaviors, a lot of the player stuff, and some design work. My baby is going in the next update and I'm pumped! I'm scared of networking and server work. Smarter people do that.

I want to be able to play through a run of Pokemon in like 45 minutes. Towns would have a set number of actions before facing the gym, permadeath on mons, routes are an FTL style node map, HMs are permanent unlocks that allow different encounters on routes. That's about all I have so far.

Hi, my name is Heitor, but online everybody calls me feanor! I’m a Brazilian junior Level Designer, atm working at Pulsatrix Studios in its upcoming survival horror called A.I.L.A. I’m very excited to connect with new fellow devs :)

Hey hey! I’m Ally, I’m a 2.5d animator in spine, and I just finished development on my first steam release (coming out in a week!) so I’m kinda between stuff! The game is Bots N-BLOOM, a mystery dungeon inspired solar core game!

Hi! I work with unity to create big, joyful, pixel art games. I have drawn so many sets of rule tiles. Currently working on several projects in different roles including my first 3d horror game involving half-life 2 style trains. Yup!

Hello👋 Hobbyist solo-indie here, been playing with game dev (rFactor modding, CS/Dota2, some Unity and Unreal back to 2k4) my whole life but career is in customer service. Currently building a real-time roguelite in Solar2D (lua) it's a great engine (api) in the current wake of Unity nonsense.

You may call me Arc. I'm currently working on several projects simultaneously alone which are all admittedly large in scope. Project Blackrose, the main and biggest project I'm working on which currently within it contains at least 3 seperate lines of novels, a Side MMO which bridges the first and

2nd acts of the games storyline (which I've cut each major act into seperate releases where the time skips are in the storyline and because I don't even know if I'll be able to get out the prologue let alone the other 12 chapters of act 1 alone which has 4 seperate character storylines.

I also want to get a ton of music written that reflects the stories and individual action beats of the storyline. Theirs the side game that reveals the inner workings of recruitment into the one of the several "villain factions", the visual novel which aims to recount the events of the 7 years

Before the start of Act 1 and answer the mystery of why 2 large nations have just Vanished from the Map from the perspective of someone who was a survivor of that incident, the short side game which focuses on the backstory of an act 2 Antagonist. And thats just project Blackrose and it's thousands

Helli ! Im mathew and i started game dev a few months ago. Im still learning hut currently im part of a 4 people team where we are making a game that you will hear about in a bit. Im a 21 year old automation engineering student so not much time but lots of creativity so I cant wait to meet y all

Hi everyone! I'm Quiv, unity dev from Poland, in my spare time working on action roguelite featuring a weapon crafting system that allows for mixing and matching weapon parts to create something wacky and cool. Planning to release a demo in a week!

Starting my move as solo dev with first game project (which I want to finish and release), not counting game jams or prototypes.

Paul 'TestOneDev'@testonedev.bsky.social

Not joining the cinematic/pre-rendered trailer style... Just focusing on real in-game material from current dev stage :) #gateproject #gamedev #indiegame #indiedev #lowpoly #unity3d

Analog gamer. Board and map gamer. College credit for a conflict simulation covering the Battle of San Jacinto in Texas. Currently polishing framework and mechanics for a game covering the history of the Nile River. Months out from any playtesting. Other Analogs out there?

I’m Richard, based in Seattle, Wa. I’ve worked 2.5 years in the AAA space before getting caught in mass layoffs. Before that IT was my main job and I dabbled in game dev. Currently looking for work, but also working on a village sim type game with a buddy. I’d love to gain some mutuals!

EIRAS@eirasantunes.com

Trying a re-intro here: My name is João, Portuguese living in Sweden and I work mainly as a Gameplay Programmer. Shipper Avatar: Frontiers of Pandora and Star Wars Outlaws in the last year, which is a bit crazy. I love making smaller games on my own and I miss A MAZE. #GameDev

Hey I'm Jarory. I have adhd and can't remember if I replied to this already so potential duplicate incoming. Anyway, I'm a technical narrative designer. I work at Housemarque in Finland by day and I work on my hip hop jrpg, Concrete Rose, by night. Would love to do that full time but money.

Hi Everyone! 👋 Here to chat narrative design and games writing. Not working on any games I can talk about atm, but currently prepping materials for an Intro to Twine class I'm teaching.

Amy Stevens@amesyflo.bsky.social

👋 I've worked in games since 2014 in a variety of roles. Most recent was technical narrative design at Splash Damage. Rn I'm taking a year out to get my master's degree. I'm interested in theatre, interactive fiction, video games and the spaces between! #gamedev #gameswriting #narrativedesign

Welcome to bsky! 🦋 If you found this thread, you're off to a good start. Explore the feeds. They are key to finding your peeps. Also hashtags are actually useful now for exploration if folks have used them thoughtfully. (Although some have been trained by that other site to overdo it)

Thank you! I've already found Greg Buchanan's games writing feed which was very useful - I shall continue to explore! I really like the way tags work on Tumblr so hopefully it's more like that than twitter?

Hey hey! I’m the head of Gylee Games, an indie studio based in Cincinnati, OH. We just announced our first game Ra Ra Boom. (Pssst, you can wishlist it at RaRaBoom.com) Stoked to hang with you all here!

I am allegedly a writer but the accusations against me have never been proven. Failbetter Games says I’m the ‘lead designer on Fallen London’ but I can’t confirm nor deny such claims.

Hey, game dev people! 😎 My name is Holmes and I live in South Korea. I worked as a tool developer (and even did some game design) at a few studios in Texas. Now, I am doing a lot of homebrew game dev for obscure platforms: PS Vita, PalmPilot, Switch, PlayDate, Arduboy, SBC's... Let's connect! 🕺

PS Vita? Nice! Do you mind sharing some links and/or basic guides? Maybe I'd port some of my older stuff. I still play my PS Vita regularly for whatever reason 🧐

Oh, thanks! I did hack my Vita, but it was long ago, so I don't remember the specifics, I think it runs homebrew. The problem is that engines e.g. Monogame which I used, delisted their Vita SDKs/targets. But it looks like the link you gave is an open-source alternative, I'll have to look into this!

Hi, I'm Chris. I used to work at Jagex as an engine developer. I worked on both flavours of RuneScape, Chronicle, and even FunOrb way back in 2008-09. Now I'm an indie developer making a puzzle game, Hexahedra, all about factories, programming, and optimization.

I'm Isa, a programmer and pixel artist! New-ish to the scene of indie dev bsky.app/profile/isag...

Hello! I'm Isa. A #gamedev, the main programmer working on @solarvoltage.bsky.social and one of the main artists. Here, I post new and old art, silly bugs I find, or ask for your feedback. If you want to support me and my team, wishlist our game on Steam! store.steampowered.com/app/3066680/

Hey! My name is Colton and I am a solo dev working on my first (steam-published) game! I have had a passion in game development for many years, but never dove into a project full-time until now. Check out my game here- it's a Vampire Survivors-like: store.steampowered.com/app/3629280/...

store.steampowered.comLone Survivors on SteamCut through hundreds of monsters and survive against all odds in this fantasy survivors-like top-down action game! Level up, unlock abilities, and defeat bosses with a wide arsenal of weapons and magi...

Hey I'm Juan, a game designer and programmer. bsky.app/profile/b00l...

Juan Mayorca@b00le4n.dev

Hey everyone! I'm Juan, also known as b00le4n, and I'm a #GameDesign student. I've worked on a lot of small games, but now I'm working on a Survival Horror game as part of my year-long final project. This involves collaborating with a team of over 20 people. Follow me for updates. #GameDev

Hi there! I’m Will. I run Community for Shankstars at Topgolf. Additionally, I lead the mod team for the Destiny subreddit and am a senior mod for DMZ, Starfield, Fallout, ARK, and - the granddaddy of them all - Gaming.

Howdy! I'm a trans game designer, writer, and artist. I animate, I design, and I'm working on some cool games! bsky.app/profile/celi...

Celialicious@celialicious.bsky.social

Hi, I'm a game developer, designer, and animator. I've been working on a trading card game called Charmed Chains, and I recently signed on to animate for an unannounced game. I also write for GameDesignSkills.com and my blog Critpoints.net #GameDev #Art

Hi everyone 👋 I'm Joni, CEO at Dreamloop Games and Creative Director for 'Inescapable: No Rules, No Rescue'. I've worked on console and PC games for a decade now, and also serve as the VP for Finnish Game Developers Association and run the Finnish Game Incubator program. #GameDev

Hey, I’m wit! I’m a game dev noob, just trying to make my first small commercial game, it’s also about a little robot! Currently I work as a full time web dev, trying to transition into games full time. Thanks for putting this space together!! bsky.app/profile/wita...

witacus@witacus.bsky.social

I’m making a video game! 🎮 It’s a 2D side scrolling puzzle game where you play as a little robot. Inspired by games like Portal/2, Inside, Limbo, The Pedestrian, Gorogoa, and more. If you like those games you might like mine! #ScreenshotSaturday #GameDev #IndieGame

I'm really happy to finally be able to call myself a game Dev :) I'm working on a top down shooter that's starting to look really awesome with an amazing Brazilian team. I also love to draw and illustrate but haven't been doing that lately. Nice to meet you all 🙂

Hi! My name is Lyndsay 👋 I work @ DreamHack. Specifically with a lot of developers, partners, charities, communities- pretty much any external game or party coming in! I’d love to connect with you all! I also studied game design, and have a huge passion for it(: L.postell@efg.gg to connect!

Hello :) my name is Laure! I work in the amazon games studio based in Montreal as brand director, with my good friends the OG devs who created rainbow six siege. As hobbies, I garden and I spend time with my dog Seymour! I can't say much about the game we're making yet, I can say it's a Moba :)

I’ve been a game designer/programmer/project leader for over 40 years. Employee #3 at Lucasfilm Games/LucasArts in 1982. Mostly point and click graphic adventures. Most recently lead game programmer on Return to Monkey Island. #ReturnToMonkeyIsland #ZakMcKracken ‪#IndianaJonesAndTheLastCrusade‬

@davidfox I don't know if you ever had the chance to play the #monkeyisland experience in #seaofthieves but it is well worth your time, IMHO. It's like playing the first game but in well done 3D :)

David, it's difficult to adequately express what the original Lucasfilm/LucasArts games mean to me. Too many foundational memories to sum them all up. Thank you and everyone that worked on these games.

I’m Dene. I was co-creator of the OG Fable and am now a solo gamedev working on a super retro RPG called #Moonring. I’ve been in gamedev since 1985, so… I’ve seen things… #GameDev

Hey all! Not necessarily a game dev, but by day, I’m a games PR dude over at Vicarious PR. I’m also one of the co-founders of Six One Indie. The *big* thing we do is an indie game showcase, The Mini Indie Showcase. Would love to see what y’all are working on! Deets: https://sixoneindie.com/press

👋 Hey I'm Chris and I'm a Principal Animator on the new Fable at Playground Games. I've been a gamedev for over 14years (I had to stop and count, that's crazy) starting my career at Ninja Theory.

Hi #GameDev! I'll link my intro post, but I'm an aspiring game dev from Scotland, and I'm currently working on a fun game dev project in my class at college! I also speak a little Norwegian, and I love learning languages in general. Glad to be here! :) bsky.app/profile/biny...

Hey, I'm Michelle! I work as a Senior Curriculum Developer so I write game dev courses and teach kids how to make games. I mostly use RPG Maker for my own projects. I've recently been learning Unity and UE5 too. I participate in the GGJ every year. Check out my games here: michellerakar.itch.io

Hi! I'm Steve, alternating between game design and narrative design for the last 20 years. My most recent project was the Warriors of Waterdeep mobile game for Ludia. Currently, I'm a Game Director at BKOM Studios working on an unannounced project.

Hello!! My name is Jay, I'm nonbinary and I'm a veteran QA tester with an education in UX & Design. I'll be studying with AbleGamers to learn more about Accessibility soon. I'm currently mentoring with LimitBreak. I'm hoping to move into educating and freelancing over the next coming months!! ☺️🎮❤️

Hello there! I'm Lou, an indie game dev whos been studying games for the past 6 years, I'm currently undertaking a masters in game art and will be searching for jobs in industry soon! For more info on what I do my portfolio is available at aceantt.co.uk :))

I'm Tess. I'm one of the co-owners of Hidden Achievement. We made the digital port of the Dresden Files Cooperative Card Game, among other things. I primarily do programming. We're currently working on Secret Contracting Project, and also we're making an unannounced 4x strategy game.

I'm doing a lot of contracting for other game companies, so I don't have as much time to work on the internal project as I would like, sadly.

ah, sorry to hear, hope more time opens up. one of my concerns with contracting is that I'd "use up" my gamedev energy/mojo/inspiration on other people's projects and have little left for my own. other than the time constraints, do you find this happening to some degree creativity-wise?

this is kind of an old thread but I’m newer to BlueSky! I’m Amanda a game artist who’s working on my senior capstone game! It’s about a star who’s on a quest to make the perfect bowl of soup~ It’s a 2.5D platformer where you zip around w/ stretchy arms- Demo comes out in Spring 2025!🌟

Hi I'm Zoe, pretty baby faced fresh programming grad, but I did spend a year working at a mixed reality studio while studying where I got to work on some REALLY cool projects. My capstone project won 2nd place out of all the IT programs out of my school, I made a VR stealth game on Quest 2.

I'm in Montreal and looking for work. I have a few years of experience as a Unity dev, about a year with Unreal, and am hoping to spend some of this period of unemployment learning Godot because it seems like a great tool for prototyping / small projects.

This thread's been going a while! No Steam store page up yet, but I'm working on Heat Retreat: an Oregon Trail-like game set against a backdrop of climate collapse, building it with #rustlang and #bevy

hey! i’m the creative director for holospark! i’ve played games pretty much my entire life, and i love studying the feel, art, and mechanics of games to see what makes them so enjoyable (or not lol)! super glad to find this space!

holospark was born from my love for hero shooters, as well as my desire to play one that could be more enjoyable the current ones, which wasn’t many at its conception. it’s been a real struggle recruitment-wise, even after making progress with the existing team, but i’m as passionate as ever!

MJ Smiles@misajoy.bsky.social

#GameDev intro— Howdy! 🙌 I'm Marisa, currently Product Lead @ Polyarc (the VR Studio that made Moss & Moss Book 2). I was also PM for the Interactive Fiction series Lifeline 👩‍🚀🌚 & my first job in the industry was as moderator for the game Faunasphere which taught me about player-centric game dev.

I used to be an artist, now artist and game dev. I go by Ranarh online and am the "boss" of (currently) solo studio Make it a Triple. My first project is a runner, and I have vegan tamagotchi, anti-sleep-deprivation mouse guardians, and witchy coffe shops lined up! I also do a lot of TTRPGs :)

Hi Trezy, thanks for this great game dev resource! Much kudos! I realize I'm late to the party in this intro thread, but... meh. I'm a game designer from Norway, have been dabbling in the field since 2008, and joined Bluesky a month ago. Just created my first starter pack! bsky.app/profile/geir...

Geir Ove Alnes@geirovealnes.bsky.social

I created the following starter pack for both new (welcome!) and existing Bluesky users interested in game design. It's a (growing) list of mostly active game designers, and meant to supplement other game dev starter kits like @trezy.codes's epic Game Dev Orientation! go.bsky.app/KFBJn7C

Hi! We're a duo of game devs from Brazil. We have each worked on some stuff before: Wolfstride, Zet Zillions, Spooky Station, Super Grappling Gecko. Now we're starting our own studio and prototyping some stuff.

Mine is old

Tomm Hulett@hypnocrite.bsky.social

Introduction post? Hi I’m Tomm. I entered the game industry testing at age 12. In college I started an indie dev and we were licensed by Nintendo (the first Nindie??) I decided game dev is impossible remote and joined Atlus, then Konami, now WayForward where my entire team is remote. I’m 57.3% games

Clément V.@ewkaly.bsky.social

Hey there ! I'm Clément, french programmer. I've been working at Ubisoft for 15 years now, on games like Ghost Recon Future Soldier, Just Dance and all 3 Watchdogs. my fancy title is Architect as I mainly help other stucture our code so we don't go crazy trying to keep up with designers. #GameDev

Hi, my name is Andy. I'm a solo #gamedev from Germany. Two years ago, I released my first game on Steam, and recently, I've been working on a new project: a 3D open-world action-adventure game!

That is very true. But it also brings joy and fulfills us, otherwise we wouldn't do it, right? :)

Hi fellow game devs! I’m a freelance game dev helping folks bring their ideas into a playable shape with coding and game design skills. For the last two years I was mainly working on a Finnish ice fishing puzzle game. I’m now back to prototyping! Here’s my intro skeet: bsky.app/profile/nami...

Geoffrey Mugford@namidasai.itch.io

Hi new world, hope you’re well! Here’s a condensed history of me - nice to meet you! I’m a freelance game dev, helping folks make cool stuff with coding and game design skills. I’m also a game dev & producing tutor at the National Film & Television School - we’re showcasing at EGX, check us out!

I’m an amateur dev working in the Ttrpg and super niche spreadsheet-based sport simulation spheres. Trying hard to figure out branding and logistics for what feels like a co-op I’m in the early stages of designing a football/Blaseball hybrid when I should be working on my Wild West pf campaign

I've been learning Blender3D & Godot for my game projects these days, but also learning C++ with SFML and GNU build-tools. I'm making a 3D beat-em-up in the former, and a 2D beat-em-up in the latter.

Hello! My name is Harrison Hutcheon! I'm a solo dev working on an investigation horror game that I started making as a prank for my partner (she still knows nothing about it). Hoping to get to know the community better and meet some cool devs!

Yo! I go by "Arc", and I'm a student in CS! Hoping to do Game Dev as a hobby, if not as a job I also do art (traditional, digital soon) and loves lore and writing (worldbuilding ❤️) Most of my games are for small assigns, but I'm planning to make one of my ideas, a puzzle game, into the real deal!

Heya, I am Alex, a Senior UX Designer at Hypixel Studios on Hytale. Prior to that I was Lead UI/UX on Total War at CA. I am a big proponent for ethical and accessible UX, I organize an annual game jam and dev conference in Sofia, Bulgaria, and I do Game UI/UX talks 😊 https://youtu.be/p7SlpT2GFGs

youtu.beAn Intro to UI/UX in Games | Creative AssemblyIn this joint talk, Anna (UX Designer) and Alex (Lead UI/UX Game Designer) will be taking you for a wild ride in the world of UI and UX in games, covering to...

Hey, I'm a Lead Combat AI Designer working on a Star Wars FPS at Respawn! Previous to that I did all kinds of stuff in the games industry, basically everything from small boutique indie stuff to massive AAA projects as an artist and/or designer.

Welcome!!! What sort of resources have you utilized for the AI space in game dev? I am always looking for more to add into my tool box. Some of my favorite talks have been around the director from L4D and how it’s balanced combat for the players

Honestly I learned a ton on the job by talking to industry veterans I have had the incredible privelege of working alongside as well as creating a LOT of prototypes and content. Id love to see GDC talks that folks like. I've seen a lot of them and theres a lot of great 1s depending on ur game needs

I'm RedVonix, owner and lead dev of Cerulean Games and Drunk Robot Games! We're actively doing Unity console ports for clients, taking on new gamedev contract gigs, and creating the games Runic and A Purrtato Tail. Happy to connect with all you awesome #GameDev people!

Hi GameDev friends, I'm ⚔️Zeb West🦢. I do a bit of everything 👾, but I'm mostly a Narrative Designer - most recently helped create the world of Stoic's Towerborne. I like typewriters and fountain pens ✒️ and breakfast is my fav meal. bsky.app/profile/gaff...

Zeb West@gafftape.bsky.social

Sup Bluesky! Here's some of my pixel art! Bastet and Athena! #gamedev #pixelart

I’m Mikkel, and I’ve been the CM for CREY Games and Flashbulb Games. I’m currently between jobs, because my last job ran out of funding 🫠 I’m in the interview process for a new job atm, which is exciting :D

I'm Gailrin and I work on two person team with my partner. We're currently working on a classic side scrolling Mecha game. It's a passion project and husband's dream game. We're putting whatever hours we can into it after our usual 9-5 day jobs.

Hi I'm Leah! I've been a writer and designer for almost 20 years. Notable projects include Dark Age of Camelot, Warhammer Online, Wildstar, and Magic: the Gathering. I'm currently at Bit Reactor, working on a Star Wars thing.

Hey, I’m Bay Raitt. I’m a #solodev and l make 3D graphic novels with Games hidden in the panels. (3dcomic.shop). I was responsible for building Golum’s face for LoTR and used to work at Valve and shipped a bunch of games, hats, comics and shorts along w the SFM. These days I work at Unity.

Hello! 👋😊 We’re the Washington, D.C. chapter of the @igda.bsky.social! While we’re based in the DC-metro region, we're excited to meet friends from anywhere of any part of the games industry! Join in our bi-monthly meetings on the 2nd & 4th Tuesday of each month! 🎲🎮📱 bsky.app/profile/igda...

IGDA DC@igdadc.bsky.social

For more information or our upcoming events or to join our community server: 📅 Stay Up-to-Date: 📅 www.meetup.com/IGDA-DC Join Our Community: discord.gg/ZeFWHeVFju 🏠 Visit Our Website: 🏠 www.igdadc.org 📜 More Information: 📜 igda.org/chapters/us-...

Yo I’m joemag I’m a game designer at rito on teamfight tactics. 17+ years in the industry, mostly at Blizzard then Niantic for a spell. Love prototyping and making weird little things.

I'm Will and I do marketing for a VR games studio based in Kyoto! I've lived in Japan for over 10 years, and have been in games for about 3 years. I can't really talk about our future projects, but I'm super excited to share them with everyone in the future ☆彡

Hi everyone! I’m Kathryn and I’m one half of Hatchlings Games. We make TTRPGs for all ages including Inspirisles & Overisles which teach BSL and ASL and Dragon Dowser, a solo journaling game. Currently hard at work on Cryptid Creeks, kickstarting in September!

Hi there! I'm Veikka from Finland, I do level design at Fishlabs on a couple of still unannounced console projects. I'm an adamant advocate for accessibility, inclusivity and emotional design, and currently very excited to see some faces at Develop:Brighton very soon 👋☺️

Hi, thank you for the space! Not exactly a core gamedev, but still! I'm the Digital Marketing Specialist for Games Factory Talents, a talent attraction agency and event organizer for the games industry in Europe. Nice to e-meet! 😊 https://bsky.app/profile/vasiat.bsky.social/post/3k3lo5m5cm52q

Vasia Tolou@vasiat.bsky.social

A little bit about me then. 🎮 Gamer and studied #gamedev 🏳️‍🌈 Ally, intersectional feminist ♿ Broke my back in 2020, recovered well 💬 Dream job: Community / SoMe Manager in games 💼 Digital Marketing Specialist at 👆 check profile 😻 Love all floofs Feel free to add as I search for y'all.

Hey folks ❤️ I'm Inari (she/her) an LGBT & Neurospicy game designer, currently working at Underdog Studio as Principal/Lead. Personal projects include learning to play the bass and building a vertical slice for an innovative JRPG 😊

Hello 👋🏼! -I’m a Brazilian AuDHD #GameDev recruiter, currently living in the UK. -I’ve worked for Into Games, Hitmarker, and Sumo Digital, and now I’ve opened my own company Bird’s Eye View (🦋 pending) ➡️ #EntryLevelSkillsHub ✨Doomsday prepper ✨ Hard Sci-fi ✨4X & Sims bsky.app/profile/scma...

Sara Machado@scmachadouk.bsky.social

Hello 👋🏼 I’m a senior recruiter & process designer in #GameDev. You might know me from: ✨Previous job at Sumo Digital ✨Into Games’ Kickstart Scheme, ✨Hitmarker’s Recruitment Report, ✨Bird’s Eye View’s Entry Level Skills Hub ✨30 under 30, BAFTA Connect & WIG ambassador linktr.ee/SCMachado

Hello! I'm a game developer from Sweden. Worked at Ubi, Rockstar, and Avalanche in the past. Currently working on feature-creepy over-ambitious world-sim crossed with a rogue-lite. :)

I'm Cyryl, lead unity programmer at Monster Couch, working on digital adaptation of board game Wingspan 🦚🦜. At my free time I work on my side project, code name Voxel, which focuses on building a castle brick by brick. I try to show some progress from time to time on this platform.

apparently haven't posted on this one. hi im sam! im a transfem indie developer working on a roguelike dungeon crawler titled Nemotia! bsky.app/profile/eler...

rogue ⚧@roguespassa.ge

I've been working on the dungeon generation for Nemotia. Implementing Delaunay Triangulation in Godot was a bit of a headscratcher. Also had to relearn Kruskal's algorithm. Generation is getting there but it still needs a lot of work. #IndieDev #GameDev #GodotEngine #Nemotia

Hello! My name is Jasmine, and I’m a contract content publisher for Riot Games! I publish content to the NA and OCE websites and game clients for the following games: League, Wild Rift, TFT, LoR, and VALORANT, as well as LoL and VAL Esports! Looking forward to making connections here! Thank you! 👾

Hello out there! My name's Grim and I'm on a learning-as-I-go journey through solo game development. It has always been my dream to make my own game even though I have no previous experience #GameDev bsky.app/profile/grim...

GrimClownJay@grimclownjay.bsky.social

Curtains The Clown is a 2D platform open world adventure. There are no transitions or loading screens. The objective is to collect various items hidden in the world and bring them to certain areas of the map to trigger endgame events. Made with Unreal Engine 5 (not kidding🤣) and GIMP2.1 #GameDev

Heya! I'm Arman 👋🏽 I founded Good Trouble, a studio focused on accessibility and inclusion. I also solo developed an award winning little platformer called Harlow. Always happy to lend a hand with accessibility or games biz questions 😄

Hi #GameDev sky! I'm Adanna, a Games Writer & Narrative Designer :) bsky.app/profile/afna...

AFNarratives@afnarratives.blacksky.app

New intro post! I'm Adanna, a 🇹🇹🇺🇲 Games Writer and Narrative Designer with 3+ years of experience! I love crafting fantasy worlds and magical girls so if that's your jam, hit my line! And don't forget to wishlist Spirit Swap on Steam!✨ 💌: AFNarratives@gmail.com 🃏: afnarratives.carrd.co

Hey #GameDev! I'm Blair, a Senior Gameplay Engineer currently working on a game called Towerborne. A few things I've done so far in my ~15 years: * I was one of the people who kept working at Motiga when we ran out of funding * Helped remove mtx from Shadow of War * Working on couch co op on Xbox

Game dev here! I made the browser-based idle game The Idle Class and recently released a fantasy/horror text RPG called The Salt Keep. Currently working on more soon-to-be-announced narrative projects full of stats and swords and stuff.

Hey! I'm Kenteh, and I'm still a relatively new game dev, learning how to make 2D games in Godot. I have well over 10 years experience as a 2D artist/animator, and right now I've been working on some prototype projects to help learn different game features I might like to implement in a game one day

👋 Hey. I’m Jesse. I’ve been writing music for games for 25 years. Star Wars games, Valorant, Mafia games, lots of stuff. Currently I’m the Music Supervisor at 2K’s Cloud Chamber working on BioShock 4. Happy to see the community coalescing here on blooskie!

Hey y'all! Intro time! Short version: I'm Robin. Recently laid off f2p mobile game Producer and QA Lead before that. Now a hobby PC dev + writing a silly TTRPG called Bowl 'n' Brawl 📆🎮🎳 New to this BlueSky. Gimme a look 😃 bsky.app/profile/rawb...

RawbinHutt@rawbinhutt.bsky.social

Hi #GameDev! I was invited to post an #introduction. Before being laid off (restructuring), I was the Producer on a free to play mobile game. Before that: QA Lead/Manager on that same game. Now I'm a hobby #indiedev on an PC game (tba) while also writing a silly #TTRPG called Bowl 'n' Brawl 🧙‍♂️🎳

Hoi, I'm working on Feudums for over 9 years, which is an online medieval grand strategy / 4X title, kind of a bastard child of old browser-based MMO strategies & Crusader Kings, BUT without the pay-to-win or DLC hell crap. My idea is to prove that this can be an actually sensible approach. :)

hey, I’m Cat, a narrative director at Firaxis! Can’t say what I’m currently working on but before this I was at Riot on both League and some R&D projects, and before that in indie games.

Hi! I'm Rich, Sound Designer at Teravision Games, currently working on Killer Klowns and many tba games. Also I'm the founder of Game Audio Latam and co host of our game audio podcast 🤘🏼

Hi, Two decades old journey into game designing that started with the Nintendo DS in France. Became a GD teacher in India, then back to gamedev in very few japanese studios and now as a freelancer with the very ... indian studio NoddingHeadGames remotely XD I do some indiegame dev on the side. よろしく❗️

I honestly can't remember if I posted here or not. But, I'm Josh and I'm an author/YouTuber who specializes in talking about game design and covering indie games. I'm always looking for indie games to cover and do interviews with people in game dev to talk about their projects and work.