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If you're games industry and following some folks already, reply with who you are and what you do, and then re-post this or whatever it's called. Let's try and find each other on this new place

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Did 15 years in the designer mines (Radical, Playfirst, Activision, WB, Nickelodeon, Harebrained Schemes, Hothead Games), but have retired to making pen and paper games in a farmhouse by the sea. Still, love the video game talk.

Make sure to check out the Game News feed! If you link to one of your own articles, add the #/GameNews hashtag to get it in the feed. Spread the word to other games journos! 😁

Hey i'm Luce! I'm based in Melbourne and make all sorts of 2D goodies for games including Concept Art, User Interfaces, in-game assets, and marketing stuff! Outside of games i'm a passionate illustrator who loves making portraits! Folks can find me here, at my website: lucymutimer.com✨

ex graphic designer ex video game developer ex podcaster ex blogger ex board game developer now TTRPG developer making a hard sci fi game 60 Years in Space about 60 years in space based on a board game

I’m Mitch. Started in ttrpgs. First game was first wave PlayStation. Shipped the MechCommander series, MechAssault (first MO game on Xbox Live), and the infamous Shadowrun fps. Co-founded Harebrained Schemes where is worked on the Shadowrun Returns trilogy, BATTLETECH, and The Lamplighters League.

Hey! i'm Adam, and i've been making games for nearly 10 years! Recently started a new studio alongside my brother, and we're now working on our debut game - A comedy adventure where you solve a murder aboard a steam train!

Hi everyone! I'm Marie, Senior Narrative Designer and Quest Designer, currently working at Ubisoft on Assassin's Creed, I also worked on A Plague Tale Requiem, Anno 1800 and a not yet announced project by the team behind Dead Cells. Looking forward connecting with fellow devs!

Hi Rami! Will Perkins here. Games marketer, strategy guy, and trailer producer at CONTINUE – supporting indie and AA devs. Happy/bummed to be here, but always good to (re)connect with game folk regardless.

hey everyone, I'm the composer for the indie game Moonshell Island. I also write for a German point-and-click adventure game called Antesha. I'm also a big fan of pixel art and indies and hope to follow many people from those worlds on here.

Heya! It's me, Julius Borisov. I'm a Community and Social Media Manager at Beamdog. With more than 7 years of experience, I excel in developer<->community relations using my mediation, communication, and data analysis skills.

This is bouncing around again, and I’m actually mainly over here now. I’m Dann, a writer and editor covering Indie Games and mobile across various sites (Pocket Gamer, Big Boss Battle, Indie Games Plus). Seem to be getting into running events as well.

Hi I'm jason grinblat/ptychomancer. I make Caves of Qud and write about simulation, emergent narrative, messy maximalist design, sentient trees, things of that nature.

Hi Rami! We are, Joy+Stick, a young gaming news site (launched a month ago), converting our collective passion for games into articles we want to read, highlighting the craft and creative behind the digital worlds we get lost in! joyandstick.com

joyandstick.comJoy+Stick: Honest Game Reviews, and In-Depth Analysis.In-depth looks at aspects of the gaming industry. Mechanics, Design Trends, Successes and Failures. Join us as we explore the joy gaming brings to all of us.

Howdy Rami and Bluesky friends! I'm the VP of Engineering at Wolfjaw Studios. We augment game teams to help build and ship online services, companion apps, admin tooling, and other game services. Looking forward to meeting some new folks here!

Hey! 👋 I’m Simon, been in games for around 15 years, running indie studio HandCircus (Rolando, Seabeard) and a 3 year jaunt doing toy innovation at LEGO. Now jumping back into PC/Console game making. How hard can it be!

Bonjour! I'm a self taugh dev, name's Etienne. I'd really like to actually get to know people in this industry (it gets lonely sometimes). I've been in this for 3 years now and I decided to focus on making as many small games as possible for the year to come!

I’m Nick Thornborrow. I’m a cinematic lead at start up Humanoid Studios. Prior to that I did a 15 year stint as a concept\storyboard artist at BioWare mostly on Dragon Age. I did lots there but became mostly known for the real world artist behind Solas’s in-world art.

Hi! I'm Soaryn! I play games... I break games... I stream me breaking games while playing them. Devs, I'm sorry! Family friendly. Hewo! Rami I miss hanging out!

I'm Dan Floyd! I've been animating in video games and film since 2010, I was the original creator of Extra Credits back in the day, and I currently make a YouTube series about the craft of video game animation called New Frame Plus! www.youtube.com/@NewFramePlus

youtube.comNew Frame PlusA series about video game animation created by Dan Floyd, veteran animator and co-creator of Extra Credits. If you came here hoping to nerd out about the animation in video games, then you've come to ...

I’m a Test Lead over at Bungie working on abilities Sandbox on Destiny 2! Previously playtesting. Been learning what I can in my first industry gig over the last 3 years and enjoying Seattle.

Hi! I'm a community & social media professional. I'm currently on contract with Blizzard for World of Warcraft. I'm on the Marketing Content Operations team. My position is cross-functional -- I coordinate different teams' work and publish it! I also ensure our global teams have what they need.

I’m Lee, Irish news guy for TrueTrophies 👍 I write about PlayStation and keep fans informed about exciting new games. Moreover, I write a lot about *old games* because that’s the good stuff. So, I’ll mostly post stuff about that here, or retweet cool stuff I see :)

Hi, I'm Aadit Doshi, a Technical Designer. Ive been making games for over 12 years and in the games industry for 7! I like focusing on the fun and how to make cool things.

I’m Byron. Worked in so-called AAA, was an indie for 12 years and now I work in developer relations for PlayStation helping solve all your PS4 and PS5 game development issues. My specialities are systems and graphics.

Considering myself 3d-party but could be useful to some of you. I'm Marcel, BizDev Manager at GPORTAL, a german hoster with around 100 games. We're not actively involved in development but we can provide good insights in server structures, alpha/beta-launches with mp, Example: V Rising.

Hello! I’m a VR designer at Twisted Pixel Games, part of Oculus Studios, working on an unannounced title. I graduated from USC Games with my MFA last May; my thesis project won the New Media Writing Prize in the Student category. I’m also part of the team producing the Next Stage Immersive Summit.

Thanks Rami. Hi everyone!

Aruma Studios@arumastudios.bsky.social

Let's do a proper introduction this time 😇 We are Silvia and Rubén and we run a tiny studio in the northwest of Spain. We make point&click adventures, often collaborating with other developers, as our expertise is limited to production and software engineering. #GameDev

Hello all! I’m Amorena. I’m a game designer & producer with a lot of (non-games thus far) writing experience, and I’m still trying to find my place in this industry/community. Would love to connect with other devs!

Hello there! I'm a psychologist and a freelance journalist that has written for outlets like IGN, Polygon, and Eurogamer. Currently I'm an editor at TheGamer, but I'm always looking for more work!

Hej, hej! I've been at Germany-based Strictly Limited Games for almost half a decade. I also did some stuff for ININ during their first years. Definitely looking for contacts in the true retro and new retro segment of the gaming industry, but awesomeness knows no boundaries. Send me a ping!

Not sure if I 'count' but voluntarily been doing Level Design for timeless-games.com on a game called Dragon Saga by Gravity Interactive for 3 years and now doing it independently for around 8 hours a week. Happy I booped into the industry a tiny little and hope to get into it more 😊

Heyy I’m Mel! I’m a technical game designer currently on Fae Farm - previously at EA/ BioWare on Star Wars Squadrons, Star Wars Battlefront II and Mass Effect Andromeda 💫 I also worked on the indie title Stonefly! 🪲💚 Excited to be seeing a mix of new and familiar faces 😃✨❤️

Principled Principal Programmer. Servers, networking, AI, Gameplay, tiny fish, and amphibians Stuff stuff, things, programmings, languages, etc

Heyo - The GW2 Fan Community knows me as Pax :). I'm a Senior Content Designer over at Arenanet, with a focus on Guild Wars 2 Open World! Been an industry vet for about 13 years, but more in the web/mobile space (Farmville, Cafeworld, etc.) Nice to meet you all :)

Loris here, a game designer with past experiences in programming and tech design. Actually working as a game designer at Pixanoh, and working on some personal projects on the side 😀

Hi, I'm the creator and producer of the VR Game Spotlight, an annual on-stage game showcase dedicated to VR titles. I have also produced and hosted many XR-focused panels at events such as PAX and EGX.

I’m Capen, formerly at Epic Games. I made games and showed people how to make them with the new Verse programming language.

I'm Anna Hollinrake! I'm the Creative Director at Electric Saint, and my background is in art direction, concept art, and generally making bright, joyful worlds! I've worked as an artist on things like Fall Guys, Adventure Time: Pirates of the Enchiridion, Lola and the Giant, and many more!

Hey there, I’m Richie 👋🏻 I’m the founder of game consultancy Bear Knuckle, where I help studios that (or want to) self-publish with everything business ™️ related I’m also Partner Account Manager at game publisher Raw Fury and committee member and coach at the Flanders Audiovisual Fund ✨

yay a find thread! I'm Sheen, producer currently at Treehouse Games, previously Tangle, TSM, UCI esports, Mnet/Kstar! My other social media feed was mostly spamming about Beyonce/Renaissance or shitposts about being gay and having ADHD and making fun of the HOA slavery guy 😌✨

Hi! You might remember me from Arcade Games such as NBAJAM, Mortal Kombat, and RevolutionX! But that's just a small sample of last century's products. Currently I am a solo dev working on #QuestLord2 which you can follow along on my Bsky Account!

Thanks Rami for setting this up! Excited to be here.

Alex Garcia Greenberg@galexquest.bsky.social

Buenos días, everyone! I'm new to Bluesky, but have worked at Bethesda/ZeniMax for over 6 years now. I also do stage and voice acting, singing, and panels at video game conventions – especially when the topic is point 'n click adventure games. #GameDev

As with the other Game Dev feed I'm Frank, a 10-year+ CS/CM/SM specialist who's done work for STAR WARS and Marvel games and most recently Humble Bundle. I'm between gigs but if you need a part-timer who can work off-hours for the above, hit me up and let's talk! Glad to see so many folks here!

Hello, I am John! I am a Principal Engineer at Schell Games and was the Engineering Director on I Expect You To Die 1,2,3 and several other vr and non-vr experiences. I am from India and joined the industry in 2010, it's been a fun journey! I also try to work on indie projects from time to time.

Hi, I'm Derek L.H. - a Japanese-to-English localization editor with a background in creative writing, QA testing, and teaching. Looking to get back in the games industry full time, either in narrative, localization, QA, and/or production.

Comms and Franchise Director at Obsidian Entertainment here. Been at Obsidian for 15 years - 6 in dev, 8 in Comms. Did some games site writing prior. I love the Yakuza franchise, RPGs, and trying to figure out how I can use puppets for our videos.

Hi all, I'm Tony, been in the industry since 1998, worked on too many games to list, but most recently the writer and narrative designer on Street Gods, a VR action game out soon! Previous: writing and design on Drop Dead: The Cabin, level design on GRIP and one of the OpFlash sequels + lots more!

Hi Rami! We know each other from Twitter. For others: I'm a former game journalist (IGN, Forbes, UploadVR, Android Central, etc) that worked at Meta for a while and got laid off. Now I'm a Comms Manager for Firewall Ultra and I'm also dabbling in narrative design and learning GB Studio and Unreal.

Heya! I'm Elise, a Level Designer at Behaviour Interactive. Previously at Antimatter Games on IGI: Origins. I've been in Industry professionally for around a a year and a bit now.

🙋🏼‍♀️Gamer of 35+ years. I playtest game demos (public & private) and did QA and VO for Gamma Minus UG in '22 and '23 (w/Dev Broadcast featured on Steam). Former VG Journalist and Podcaster back in Australia, but reside in the US now. My sights are set on making my 1st videogame later this year (solo).

Hi, I’m Luis, co-owner of Leap, a game dev studio from Peru. We made games like Tunche, Arrog and Dicefolk. I also scout games for Indienova, an indie publisher from China 👋

Hey all! I'm Alex and I'm a central tech support lead for Supermassive Games. (think: not IT, but also not game-specific... yeah, that's what we do) Happy to get in touch!

Thank goodness for this thread! I'm Leaf, a freelancer in audio (An Outcry, Splatter) & narrative (Cartomancy Anthology, Pet Golem Games). I'll go into a following spree after breakfast!

Welcome to bsky! Make sure to check out the orientation packet if you're looking to get deeper into the game dev community here. 😁

Trezy@trezy.codes

Welcome to the bsky game dev orientation 🧵! Let's get you started with the basics of bsky, finding other game devs, and posting about your games! Btw, this is based on the amazing artist orientation thread from @purlane.ink; make sure to check it out if you’re also in the art side of game dev!

Hello there! I'm Star & you might know me because I worked on HoloVista. At the moment I'm working on a seeeeecret project with Inkle. I'm your friendly art department swiss army knife.

Heya Rami! For everyone I haven't met yet, my name is Kai Nyame and I'm the Creative Director and Producer for Studio Hitsuji. Excited to be joining the flood of indiedevs jumping over. Hoping to connect with all my old mutuals, as well as (hopefully) make some new friends!

Hi! I’m Eevi, Sr Narrative Designer at Housemarque. My latest works are Returnal and Control. I love working in the intersection of gameplay and narrative and love making things weird.

Hey, I'm Grant! I'm a programmer currently on an unannounced project at Behaviour. I've only been in the industry professionally for around a year but I've been making games for almost ten years now.

I'm Dan! Lead designer at Bossa Studios. Previously DPS games, Creative Assembly and Supermassive. Celebrated my 15 years of Twitter by deactivating my account. X not gonna give it to me! I post personal and professional stuff. :)

Hey Rami, I'm a writer for SUPERJUMP, we're all about unique perspectives and insights on games we love. My big passion is game history and preservation, and I love diving into CRPGs, boomer shooters, and small-medium size developer games!

*hangs lamp out the window* Gamedesigner, programmer for weird and serious games, teacher for newsgames and grownup theatrekid - sucker for mini artsy coding experiments and playful, personal media

I'm Thierry, founder of Pipette Inc, a micro studio from Belgium. I released The Man Came Around recently, and I'm focusing on making games with progressive values and the idea of moral choices as a core part of their gameplay.

👋 historian, writer, and narrative designer (Neurocracy, Devolver Tumble Time, and other stuff) here https://bsky.app/profile/hollynielsen.bsky.social/post/3jzjzg2kf3i2a

Dr Holly Nielsen@hollynielsen.bsky.social

I’m Holly former critic and journalist for various places including the Guardian Current historian (publishing research into play, empire, material culture, politics), PhD student, and freelance writer & narrative designer (Neurocracy 2.049, Devolver Tumble Time, and other stuff)

Hi, I'm Ramón, full-time developer, survival artist, #game developer, artist and hobby reviewer from Germany. My favorite game genres are adventures and platformers. I started making #games in 2005 when I discovered the fan #adventure project Maniac Mansion Mania. #Introduction #art #pixelart

Hello hello Rami! Always nice to see you around! I'm Gabe Fern, Brazilian gamedev, pixel artist and animator. Currently working on some personal projects, including a fighting game inspired by Neo Geo Pocket games, and some other things!

Que bom que tu curtiu! Po então, no caso de projeto pessoal só estou trabalhando nesse (o mesmo que tem o cenário com o Buda, que é um fight game inspirado nos jogos de Neo Geo Pocket). Recentemente tudo que tenho produzido tenho postado por aqui mesmo.

👋 I'm Z, founder of Serenity Forge, developer/publisher/physical distributor. We make meaningful and emotionally impactful games. Doki Doki Literature Club Plus NEEDY STREAMER OVERLOAD To the Moon LISA Slay the Princess Keylocker Centum Roman Sands Neversong Lifeless Planet & more. Thanks you! 🥰

Hey hey! I’m Ally, I’m a 2.5d animator in spine, and I just finished development on my first steam release (coming out in a week!) so I’m kinda between stuff! The game is Bots N-BLOOM, a mystery dungeon inspired solar core game!

Scott Drew, >20 year solo gamedev hobbyist jack-of-all-trades. Co-founded Fundrop Interactive last year, quit my day job in software engineering yesterday to work on Fundrop fulltime. We're making VR games and are excited about the apple headset. No commercial games released yet, but coming soon.

Yo! I'm Lorenzo. A Dutch solo IndieDev with a big passion for VR and I am not afraid to use it. Spending countless hours experimenting every day, pushing the limits of the current tech and VR game design.

Hey, we spoke a few years ago about a rhythm adventure game! I'm now streaming game development on Twitch, where I do mostly tech prototypes and support aspiring devs. The dream project is still in the drawer for now, but I'll start soon.

Great to meet you! In my dayjob I used to manage a large catalog of indie games, and when launching a new title I was ALWAYS getting covarage from you folks, on our quirky, old-school boomer shooters. I really appreciate that - always felt like you were the ones that cared!